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Now I must kill you.
Posted By: deaneroDate: 9/10/04 8:21 a.m.

In Response To: Drat, I've been spotted! (mnemesis)

Awesome. Guess it's time for another "Pre Halo 2 Party".

Oh, and hi everybody! :)

: I suppose some of you had seen earlier that I had been one of the lucky few
: to be invited to play Halo 2 up in Redmond a few weeks ago. Well, what
: with the embargo on information from that date being lifted this morning,
: I figured I should kick back whatever info my tired, old brain can dredge
: up to anyone who might be interested. Let the reader beware: This is just
: my recollection of the game I played then. It was too hard to tear
: ourselves away each night, and I was pretty much living off of MnM's,
: Brisk Tea, and no sleep by the time we left, so forgive me if everything's
: not as detailed and/or comprehensive as one would hope. ;-)

: I should mention a couple of things right off, though. The first is that the
: people at Bungie are absolutely the coolest bunch of gaming freaks
: anywhere in any reasonably civilized section of the galaxy. We were there
: for two nights, both times until way after midnight, and both times the
: place was full of people, painstakingly slaving over the final details of
: the game. Artwork, netcode, UI, multiplayer, graphics rendering, whatever.
: All of it being tweaked this way and that, by people who obviously were
: loving it, and wanted to make as sure as possible that we'd all love it,
: too. And nice, too. Different people kept coming by the room that we were
: all set up in to hang out, talk, and usually jump in to whatever game was
: going at the time. And always with a friendly comment as they smeared my
: corpse across the map again and again and again.

: The second thing is that the game I describe (and most especially, the
: different aspects of it seen in the images from the French Halo site and
: hopefully here sometime today) is still in flux, still being adjusted,
: tweaked, shaded, painted, optimized, and otherwise manipulated. Nothing is
: set in stone, nothing is final. All this is to provide a sample of what
: the game probably will be like come November, but not definitely will
: be like. For that, we're all just going to have to wait to find out
: ourselves. ;-)

: We played over an internal Xbox Live network, accessible only to the
: thousands of Microsoft employees who are in on the beta. The choices were
: one-on-one or Optimatch - small team and large team. Since those were the
: only options available in that version of the beta, we couldn't set up a
: dedicated game for those of us in the room. Instead, we would form teams
: using our friends list, then jump into Optimatch at the same time, trying
: to get the Live system to see us as obvious matches. It actually worked, a
: couple of times. :-) We also had a bit of time on a set of dev kits with a
: slightly different build of the game that were all networked, so that we
: could all play a more traditional-Halo-LAN game or two. I'd tell you a bit
: about the various setup menus and whatnot, but at one point, Dave Candland
: (Evil Otto) wandered in and after a few minutes said something along the
: lines of, "Isn't that UI great? Yeah, well, it's all different now. I
: changed the entire thing." In a nutshell, from that faked flash menu
: a few weeks ago to the screenshots seen at Halo.fr, everything's been
: re-designed. We'll all have to wait to see the final UI design until
: November. Then we can all heap withering scorn on Otto when we see him on
: Live.

: One of the few things I made sure to jot down were the blurbs on the splash
: screens for the different maps available to us. Here they are, along with
: some brief thoughts on the levels themselves: Midships
: "The Begotten Angel may not be the most agile command cruiser in the
: Covenant fleet, but it is certainly the most luxurious."  

: This was all reflective purples and blues, circular paths, fairly easy jumps
: up and down from the upper levels to the lower ones, with the energy sword
: up on the top on a kind of see-saw platform.  The platform was pretty
: cool. If you stood on one end of it, it slowly dropped, raising the other
: side, until you fell off of it. One of my favorite games we played was
: shotgun ctf on that map with sixteen people.  It's a bit small, so there
: was no end of carnage and mayhem.  :-) If anything, this game served to
: remind me, and hopefully anyone from Bungie who was watching, that small
: maps with constant carnage can be fun, fun, fun. ;-)

: Lockout
: "Some believe this remote facility was once used to study the Flood. 
: But few clues remain amidst the snow and ice."  

: This one is kind of smallish, very tight (as in "economical use of
: space," not "cramped") with a high, exterior base and a
: low, interior one. It's all attached to a cliff face (at least it looked
: like one, as I fell from it enough times) in a frozen landscape.  Lots of
: ramps up and down, back and forth and around the bases and a central
: platform area.  This was the one I most wanted to find a way to get
: "on top of", but didn't due to time and my general suckiness at
: that sort of thing.  ;-)

: Zanzibar

: I foolishly didn't get the blurb from this screen.  You've seen this one
: already all over the place anyway, though.  There are a surprising number
: of places to check out, paths to take, and possible strategies with this
: one.  I'd like to note that the actual map is way more intricate than
: the concept drawing that's been seen lately. We ended up playing it a lot,
: since the Optimatch system kept picking it.  Although it's not too big,
: vehicles are surprisingly useful and entertaining. This reminds me of one
: particular favorite aspect of the new game:  Ghosts that have been mostly
: destroyed will make this cool "wind-up-reactor-exploding" sound
: just before they finally detonate.  If you manage to get a really disabled
: one near someone and it goes off, it's quite satisfactory.  :-)

: Ivory Tower
: "Once home to famous socialite Lance O'Donnell, the top floor of this
: building is now a public park."  

: This was pretty big, and had  three or four large "zones" that
: everybody would end up one or the other of.  There was the interior
: "park" area, the lower base, a circular overhead path around the
: park, and some upper gallery areas overlooking the whole thing. The
: carbine and/or the Covenant sniper were here, but my total awareness of
: them is limited to, "What's that? Ooh! I wonder how it w-BLAM!"

: Waterworks
: "While the Forerunners excelled at mimicking natural beauty, the
: machinery in this cavern exemplifies their true genius."  

: Big, freakin' huge indoor cavern space.  We played a number of games on it
: (This was the map we played mostly on the networked dev kits). One thing I
: hope stays in through the final: I kept hearing people saying
: "Stalactite!" and hearing these huge explosions, before finally
: seeing Max shooting towards the ceiling.  I looked up and saw these
: massive pillars hanging up there, which you could shoot off (it took a lot
: of shots to accomplish this though) and crush people under.  Woo!  The
: tank was available here, and the controls were different somehow, but I
: didn't get enough time in one to figure out what it was.  Damn things kept
: exploding with me in them.  Banshees too, now that I think of it. I did
: manage to roll one over while flying, but I'd be lying if I said I knew
: how it was done. ;-)

: As far as controls were concerned, we were stuck with one control scheme for
: everybody, and it wasn't Boxer :-(.  I got used to it pretty quickly, but
: I hardly ever dual wielded, melee'd, or threw grenades to test things out.
: Usually when I tried I just blew myself up. ;-P As with a few others I saw
: here recently, I'm also hoping that there's an elegant
: dual-wield/grenade/melee solution for us Boxer folks in the final.

: A couple of last things: There was a "Films" option on one of the
: UI screens, but i heard that that was most probably cut.  :-(  Also, I saw
: an "Allow Observers" option on a "Create Game" screen,
: which would be very interesting.  A lot of other stuff is bound to be
: mentioned over the next few days, so whatever I missed should be covered
: somewhere.

: Gah! Back to the HSP closet!


Message Index




Replies:

Drat, I've been spotted!mnemesis 9/10/04 2:25 a.m.
     Re: Drat, I've been spotted! *NM*Schedonnardus 9/10/04 2:33 a.m.
           Cool!! *NM*Schedonnardus 9/10/04 2:34 a.m.
           Re: Drat, I've been spotted!GRAHAMN8R 9/14/04 5:49 p.m.
     Re: Drat, I've been spotted!Devin Olsen 9/10/04 2:36 a.m.
           Re: Drat, I've been spotted!Gil27 9/10/04 2:38 a.m.
                 Re: Drat, I've been spotted!Devin Olsen 9/10/04 2:39 a.m.
                 Re: Drat, I've been spotted!Gil27 9/10/04 2:40 a.m.
           Re: Drat, I've been spotted!mnemesis 9/10/04 2:40 a.m.
     Re: Drat, I've been spotted!Pico 9/10/04 3:50 a.m.
           Re: Drat, I've been spotted!Hawk7886 9/10/04 4:19 a.m.
                 Re: Drat, I've been spotted!Louis Wu 9/10/04 8:40 a.m.
                       Re: Drat, I've been spotted!Sep7imus [subnova] 9/10/04 9:23 a.m.
                       Re: Drat, I've been spotted!KP 9/10/04 5:35 p.m.
                             Re: Drat, I've been spotted!Louis Wu 9/10/04 5:39 p.m.
                                   Cross-ContinentRampant Cowboy 9/10/04 5:42 p.m.
                                         Re: Cross-ContinentLouis Wu 9/10/04 6:03 p.m.
                                         Dude, try optimatch on MotoGP 2.Blitzwolf 9/10/04 8:45 p.m.
     Told you guysPballwizard 9/10/04 6:27 a.m.
     Re: Drat, I've been spotted!BOLL 9/10/04 7:47 a.m.
           Re: And the award for "Most Expressive use of...Sep7imus [subnova] 9/10/04 8:24 a.m.
     Now I must kill you.deanero 9/10/04 8:21 a.m.
           Re: Now I must kill you.CYBRFRK 9/10/04 10:10 a.m.
           No films... :(Finn 9/10/04 10:15 a.m.
                 Wow... a double post...Finn 9/10/04 10:25 a.m.
                       Only you can appreciate this...deanero 9/10/04 10:57 a.m.
                             Re: Only you can appreciate this...Miguel Chavez 9/10/04 1:47 p.m.
                                   Family, Halo 2, AND an 04 GSXR... OTFinn 9/10/04 2:11 p.m.
                                   Re: Only you can appreciate this...deanero 9/10/04 4:12 p.m.
                                         Re: Only you can appreciate this...Louis Wu 9/10/04 4:14 p.m.
                                               lol :) *NM*Finn 9/10/04 4:20 p.m.
                                         Re: Only you can appreciate this...mnemesis 9/10/04 5:19 p.m.
     Thanks mnem...Alex Cross 9/10/04 11:28 a.m.
     Quick Question for those who played Halo 2...Alexis 9/10/04 2:39 p.m.
           Re: Quick Question for those who played Halo 2...Louis Wu 9/10/04 3:01 p.m.
                 If memory serves me correct...TheUnknown 9/11/04 11:21 p.m.
                       Re: If memory serves me correct...Alex Cross 9/12/04 3:30 p.m.
                       Re: If memory serves me correct...Xavier 9/12/04 3:35 p.m.
     :) *NM*Jamirus99 9/10/04 4:36 p.m.
     Re: Drat, I've been spotted!mrsmiley 9/10/04 9:10 p.m.
           Re: Drat, I've been spotted!Miguel Chavez 9/10/04 11:11 p.m.
           Re: Drat, I've been spotted!mnemesis 9/11/04 12:15 a.m.
     can my body hurt others by flighing in to them orkenshin 9/13/04 10:55 p.m.
           Re: can my body hurt others by flighing in to themAin Soph Aur 9/14/04 4:41 a.m.
           Re: can my body hurt others-maybe?vshields ash 9/14/04 4:44 a.m.
     HMMM...........Andrew Gehrig 9/14/04 11:15 a.m.
           Re: HMMM...........Ross Mills [subnova] 9/14/04 11:19 a.m.
                 Re: HMMM...........Matthew C. 9/14/04 6:09 p.m.



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