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Re: Halo .max models
Posted By: Luther <lutherlan@hotmail.com>Date: 4/5/04 12:28 p.m.

In Response To: Re: Halo .max models (The Danimal)

: I don't know...The models seem excruciatingly inefficient. I examined the
: models in MAX and they are all fubared, espcially the 'hog. No way these
: are in-game models (if they are I'm so applying for a job at Bungie).
: Something must have happened in between extraction and save. It's better
: than nothing, though.

The models in the game each have (I think) three meshes with an increase in the number of polys between each one. The models on TurboSquid may be the lower poly meshes, which would explain the ineffeciencies. Either that, or the apparent fubarity is just something Halo needs to load models correctly.


Message Index




Replies:

Halo .max modelsRoger Wilco 4/1/04 7:07 p.m.
     Re: Halo .max modelsRampant Cowboy 4/2/04 7:30 a.m.
           Re: Halo .max modelsDocOctavius 4/2/04 2:33 p.m.
     Re: Halo .max modelsLouis Wu 4/2/04 9:04 a.m.
           Re: Halo .max modelsRoger Wilco 4/2/04 10:59 a.m.
                 Monster... *NM*BOLL 4/2/04 11:03 a.m.
                 Re: Halo .max modelsLouis Wu 4/2/04 11:18 a.m.
                 I know who made theseZerostar78 4/2/04 12:57 p.m.
     Re: Halo .max modelsDarkFish 4/2/04 12:01 p.m.
           Re: Halo .max modelsSep7imus [subnova] 4/2/04 12:05 p.m.
                 Re: Halo .max modelsDarkFish 4/2/04 12:20 p.m.
           Re: Halo .max modelsThe Danimal 4/2/04 4:02 p.m.
                 Re: Halo .max modelsLuther 4/5/04 12:28 p.m.



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