: Yes, it does sound like a good story. You ought to try to recruit some
: people to work on it. Maybe even get an old Mac (if you can get a Lombard
: PB for $800, you can probably get an old Beige G3 for a few hundred, and
: an even older model for even less) to make up for the lack of editing
: tools in the PC world.
: You also raise the crux of what I was talking about when I started the
: sub-thread on free will - a point that several seem to have missed. It's
: not about the marine choosing to follow Durandal or Tycho (or Leela), but
: what the player chooses to do. In Moo the marine makes choices, but
: the player is pretty much along for the ride. Try to disobey Durandal and
: your Moo experience ends there. Moo really isn't all that nonlinear -
: There's a single plot and only a single path that takes the player to the
: final screen, albeight with the possibility of some diversions and loops.
: I would really like to see a redo of the M2/Moo plot like the one you're
: suggesting. Indeed, it would be nice if the player is always given the
: choice of taking responsibility for the marine's actions. If the player
: decides to disobey orders, for example, they should still be able to
: finish that level, but the outcome and the next level will be different.
: Rather than following a single cryptic path or an alternate path to a
: secret level in the dream levels in Moo, the player could choose among
: multiple paths, each one leading to a different direction in the game.
: There could even be some random variations to reflect the random nature of
: the universe. There would be no getting tired of the scenario once it has
: been mastered, as the game would never be exactly the same from one time
: to the next. Now that would be free will!
Thanks for the incentive, but I just dont have the time, or money to make the scenario for the Mac, however, I am willing to let anyone develop the scenario for themselves, just as long as I get credit for the story and I get input on it ;-)