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Re: Actually.... | ||
Posted By: Mazilurik | Date: 1/23/02 4:34 p.m. | |
In Response To: Actually.... (REB) Sounds like a great idea, but just a few questions: How about the inventory? Is the player going to be able to store potions for use later (might be implemented by adding a potion "weapon")? What about the cedar box? And will you be able to return to previous levels? Many of the other RPG-like aspects (weapon proficiency, increased health) could probably be easily implemented with physics models or MML scripts, but I'm going to venture a guess and say that the Labyrinth won't be randomly generated this time around. This could turn out being really cool; I've always wondered how PiD would benefit from more advanced level design. Just make sure that the whole game is poorly-lit with monsters hiding everywhere; one of the best parts of PiD was hearing the enemies firing at you from just out of sight. |
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Replies: |
PiD X | Vid Boi | 1/21/02 7:26 a.m. | |
Re: PiD X | D-M.A. | 1/21/02 8:19 a.m. | |
Re: PiD X | Johannes Gunnar | 1/21/02 8:39 a.m. | |
Actually.... | REB | 1/22/02 8:14 a.m. | |
Cool *NM* | Vid Boi | 1/22/02 8:51 a.m. | |
Re: Actually.... | Johannes Gunnar | 1/22/02 10:22 a.m. | |
Re: Actually.... | Rincewind MoG | 1/22/02 11:52 a.m. | |
Re: Actually.... | REB | 1/22/02 12:08 p.m. | |
Re: Actually.... | Djof@School | 1/22/02 12:15 p.m. | |
Re: Actually.... | REB | 1/22/02 12:40 p.m. | |
Re: Actually.... | Vid Boi | 1/22/02 1:32 p.m. | |
Re: Actually.... | Hamish Sinclair | 1/22/02 9:28 p.m. | |
Re: Actually.... | D-M.A. | 1/23/02 12:08 a.m. | |
Re: Actually.... | REB | 1/23/02 12:28 a.m. | |
Re: Actually.... | D-M.A. | 1/23/02 5:31 a.m. | |
Re: Actually.... | Tru7h | 1/23/02 11:53 a.m. | |
Re: Actually.... | D-M.A. | 1/23/02 9:53 p.m. | |
Re: Actually.... | Vid Boi | 1/22/02 12:19 p.m. | |
Re: Actually.... | Mazilurik | 1/23/02 4:34 p.m. | |
Re: Actually.... | Andrew Nagy | 1/24/02 4:09 p.m. | |
Re: PiD X | Vid Boi | 1/21/02 8:49 a.m. | |
Re: PiD X | D-M.A. | 1/21/02 9:03 a.m. | |
Hmmm...... =) *NM* | Vid Boi | 1/21/02 10:04 a.m. |
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