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Re: Volunteers: Habe Quiddam
Posted By: SidohDate: 8/11/01 3:38 p.m.

In Response To: Volunteers: Habe Quiddam (Mark Levin)

: Habe Quiddam, Habe Qiddam, Habe Quidam... another great level, joining The
: Rose and G4 Sunbathing among my all-time favorites. It also has the best
: music in the game (the last level comes up a close second).

All time favorites : Habe, Ingue, Unpfhorgiven, and Bob B-Q (in M1 only, I have M2/Mi favs too). Best music in the game? Try Bob B-Q =D. Ingues better though. I like em all.

: This level has a very different type of design from most of the others in the
: game. It's very interconnected and almost non-linear, it doubles back on
: itself many times and reuses rooms in interesting ways. It also uses
: heights to great effect, most rooms have at least two paths through them
: at different levels. The player is constantly rediscovering things, and
: being led back to see previous areas from a new angle. These two concepts
: weren't widely used until second- and third-generation maps, like those
: made for Marathon Infinity or games with true-3D engines. Just another way
: that Marathon was ahead of its time.

Thats what makes it fun. Habe might be hard for some people to vid, but I get it easier because I dont get frustrated by the lookers blowing up in your face (same with Colony Ship).

: The first terminal on this level has a secret, one that makes the level
: somewhat easier to figure out. When Durandal displays the location of the
: alien energy converter, he does so by means of a checkpoint centered on
: the item. However, at the beginning of the level, the item is locked
: inside of several platforms marked Secret, which causes the checkpoint
: display code to not draw any polygons beyond them (relative to where it
: started). The checkpoint appears to be placed inside an isolated, small,
: strangely shaped room that is very hard to find within the level. If you
: go through the level and return to the first terminal without getting the
: converter, you will probably have opened the platforms along the way. This
: nullifies the Secret flag, and the terminal displays much more of the
: level, making the converter much easier to find.

I never noticed that. Neat

: The central puzzle, while not exactly realistic, is fun to work with, making
: good use of the aspects mentioned above. You pass elements of the puzzle
: several times before seeing how they fit together. You get chances to plan
: ahead, realize what you must do, and time your run carefully.

Nah, forget timing, get 2x shields and just jump. Then go on the platform and wait.

: One potential bug: The door you must open in the room with three tall columns
: can be jammed half-open and force you to reload. Be careful when hitting
: the switch.

: Among the other hightlights of this level: The secret found in the corner of
: the second turn after jumping around in the three pillars room, a useful
: chunk of ammo. The assimilated Bob in the same room (through the locked
: door) who seemingly retreats from your fire and waits for you to come to
: him. The hidden flamethrower in the last lava room. The normal Bob thrown
: in with a crowd of monsters just to throw you off balance. The secret
: extra entrance to the lava pool that makes it a bit easier to get into the
: pool. The fact that the ideal number of seconds to wait between the silver
: platform vanishing into the lava and jumping in to grab the converter is
: 7.

: And the introduction of assimilated civilians.

: From this point on, all green bobs die. :) I still remember my first
: encounter with one; I had crossed the bridge on Shake Before Using on the
: first try and hadn't found the terminal where Durandal warns of them. I
: saw a green dot on my motion tracker and saw a green bob running out of
: the darkness at me, shouting "Thank God it's you!" Just as I was
: thinking "Hey, Bobs never said that before-" he ran right up to
: me and something exploded, killing both of us. I wasn't sure what had
: happened until, while falling to the floor, I caught a momentary glimpse
: of the Bob's shattered corpse, oozing yellow blood . My first thought was
: that the aliens had somehow infected a human, turned him to their side and
: sent him on a suicide mission. I was staring at the screen in bafflement
: and horror for several seconds before I was able to reload the game.

From Arrival on, all bobs die. I dont care if theyre green, orange, blue, or purple with yellow polkadots. =D

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Pre-2004 Posts

Replies:

Volunteers: Habe QuiddamMark Levin 8/11/01 2:13 p.m.
     Re: Volunteers: Habe QuiddamSidoh 8/11/01 3:38 p.m.
     Re: Volunteers: Habe QuiddamHamish Sinclair 8/12/01 3:22 a.m.
           Re: Volunteers: Habe QuiddamSidoh 8/12/01 10:02 a.m.
           Re: Volunteers: Habe QuiddamJohn Sumner 8/12/01 3:27 p.m.
                 Re: Volunteers: Habe QuiddamMark Levin 8/12/01 4:11 p.m.
                       Re: Volunteers: Habe QuiddamJeff 8/13/01 9:28 a.m.
                 Read Me!Sidoh 8/14/01 8:16 a.m.
                       Re: Read Me!Hamish Sinclair 8/14/01 9:33 a.m.
                             Viding: I try & die *NM*Still Thinking 8/14/01 2:29 p.m.
                             Re: Read Me!Sidoh 8/14/01 2:59 p.m.
                       Don't Read Me *NM*Still Thinking 8/14/01 2:29 p.m.
                             Bite Me *NM*get azure 8/15/01 7:15 p.m.
                 Re: Volunteers: Habe QuiddamHamish Sinclair 8/14/01 12:30 p.m.
                       Re: Volunteers: Habe QuiddamJohn Sumner 8/14/01 3:12 p.m.
                             Re: Volunteers: Habe QuiddamSidoh 8/14/01 4:36 p.m.
                                   Re: Volunteers: Habe QuiddamMark Levin 8/14/01 7:26 p.m.
                                         Re: Volunteers: Habe QuiddamSidoh 8/16/01 9:13 a.m.
                                   Re: Volunteers: Habe QuiddamSidoh 8/18/01 7:37 p.m.
                                         Re: Volunteers: Habe QuiddamSpeaker-To-Animals 8/18/01 8:00 p.m.
                                               Re: Volunteers: Habe QuiddamREB 8/19/01 5:29 a.m.
                                                     Re: Volunteers: Habe QuiddamHamish Sinclair 8/19/01 5:35 a.m.
                                               Re: Volunteers: Habe QuiddamSidoh 8/19/01 7:45 a.m.
                             Re: Volunteers: Habe Quiddam7revor Smith 8/14/01 7:23 p.m.
                                   Re: Volunteers: Habe QuiddamJohn Sumner 8/15/01 5:36 a.m.
                                         Re: Volunteers: Habe QuiddamSidoh 8/15/01 6:50 a.m.
                                         Re: Volunteers: Habe QuiddamSidoh 8/15/01 6:52 a.m.
                                               Ug, One of these shouldnt be here...Sidoh 8/15/01 6:56 a.m.
                                         Re: Volunteers: Habe Quiddam7revor Smith 8/15/01 8:22 a.m.
                                               Re: Volunteers: Habe QuiddamHamish Sinclair 8/15/01 9:15 a.m.
                                                     Re: Volunteers: Habe QuiddamSidoh 8/15/01 9:41 a.m.
                                                     Re: Volunteers: Habe QuiddamSidoh 8/15/01 9:44 a.m.
                                                     Re: Volunteers: Habe Quiddam7revor Smith 8/15/01 11:28 a.m.
                                                           Re: Volunteers: Habe QuiddamSidoh 8/15/01 11:44 a.m.
                                                     Re: Volunteers: Habe QuiddamSoapstone 8/15/01 12:11 p.m.
                                                           Re: Volunteers: Habe QuiddamHamish Sinclair 8/15/01 12:30 p.m.
                                                           Re: Volunteers: Habe Quiddamrae 6/18/03 12:48 p.m.
                                                                 Re: Volunteers: Habe QuiddamHamish Sinclair 6/19/03 9:43 a.m.
                                                                       Re: Volunteers: Habe QuiddamGholsbane 6/19/03 10:35 a.m.
                                                                             Re: Volunteers: Habe QuiddamHamish Sinclair 6/20/03 11:23 a.m.
                                                     Re: Volunteers: Habe QuiddamSidoh 8/16/01 8:59 a.m.
                                                           Re: Volunteers: Habe QuiddamHamish Sinclair 8/16/01 11:08 a.m.
                                                                 Re: Volunteers: Habe QuiddamSidoh 8/16/01 12:16 p.m.
     Re: Volunteers: Habe QuiddamJeff 8/13/01 9:25 a.m.



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