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Re: So... Whaddya think of Aleph One? | ||
Posted By: Forrest of B.org | Date: 5/12/01 6:03 p.m. | |
In Response To: Re: So... Whaddya think of Aleph One? (Bravehamster) : Can't be that hard. Well, I don't mean it would be a walk in the park, but
It's not TCP itself that's at fault, it's the inherant latency of the world's largest TCP/IP network - The Internet™ (trademark and copyright Al Gore, a wholly owned subsidary of Microsoft Corporation). The Marathon networking code assumes lag will be negligable, and has no way of predicting actions or re-synching OOS players. This is likely what the developers are working on implementing now. |
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Replies: |
So... Whaddya think of Aleph One? | PfhorSlayer | 5/12/01 10:23 a.m. | |
Re: So... Whaddya think of Aleph One? | Forrest of B.org | 5/12/01 10:32 a.m. | |
Re: So... Whaddya think of Aleph One? | Alexander Strange | 5/12/01 11:47 a.m. | |
Re: So... Whaddya think of Aleph One? | Alexander Strange | 5/12/01 11:50 a.m. | |
And regarding TCP/IP... | Son of Grd'nl | 5/12/01 12:42 p.m. | |
Re: So... Whaddya think of Aleph One? | Forrest of B.org | 5/12/01 6:05 p.m. | |
Re: So... Whaddya think of Aleph One? | Smeeisqualityfootrot | 5/12/01 8:02 p.m. | |
Re: So... Whaddya think of Aleph One? | Alexander Strange | 5/13/01 6:46 a.m. | |
Re: So... Whaddya think of Aleph One? | Bravehamster | 5/12/01 12:58 p.m. | |
Lost code... | Shadowfax | 5/12/01 5:42 p.m. | |
Re: Lost code... | Hamish Sinclair | 5/13/01 8:39 a.m. | |
Re: So... Whaddya think of Aleph One? | Forrest of B.org | 5/12/01 6:03 p.m. | |
Re: So... Whaddya think of Aleph One? | TheMaz | 5/12/01 6:23 p.m. | |
Re: So... Whaddya think of Aleph One? | Hamish Sinclair | 5/13/01 1:12 a.m. |
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