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Re: Waterloo Waterpark | ||
Posted By: 7revor Smith | Date: 9/18/01 2:55 p.m. | |
In Response To: Re: Waterloo Waterpark (Andrew Nagy) : Hmm, I never noticed anything too strange, The three fighters from the room that you get to through the passageway run to meet the fighters in the room that connects the southern chip room with the bob room, waking-up some of the other aliens along the way. Then, when you catch-up to them, they don't notice you until you step on the activation trigger. : but I did notice that taking that
Heh. If you're playing on TC, all three bobs get killed and the Pfhor take no casualties. |
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Replies: |
Wateloo Waterpark | 7revor Smith | 9/16/01 9:12 p.m. | |
Re: Wateloo Waterpark | Martin Antell | 9/16/01 9:28 p.m. | |
Re: Wateloo Waterpark | eXistenZ | 9/17/01 4:11 a.m. | |
Re: Waterloo Waterpark | 7revor Smith | 9/17/01 5:47 a.m. | |
Re: Waterloo Waterpark | Claude Errera | 9/17/01 5:51 a.m. | |
Re: Waterloo Waterpark | rpb3000 | 9/17/01 6:22 a.m. | |
Re: Waterloo Waterpark | eXistenZ | 9/17/01 9:41 a.m. | |
"and to never, ever leave a single BOB alive" *NM* | The Tiny Toad | 9/17/01 10:47 a.m. | |
That's only if you cheat *nt* | rpb3000 | 9/17/01 11:11 a.m. | |
Hmm... | Claude Errera | 9/17/01 1:18 p.m. | |
Re: Hmm... | Andrew Nagy | 9/18/01 7:53 a.m. | |
Re: Waterloo Waterpark | 7revor Smith | 9/17/01 3:20 p.m. | |
Re: Waterloo Waterpark | rpb3000 | 9/19/01 6:19 a.m. | |
Re: Waterloo Waterpark | Andrew Nagy | 9/18/01 7:56 a.m. | |
Re: Waterloo Waterpark | 7revor Smith | 9/18/01 2:55 p.m. | |
Re: Wateloo Waterpark | Sidoh | 9/17/01 2:36 a.m. | |
Re: Wateloo Waterpark | Claude Errera | 9/17/01 5:49 a.m. | |
Re: Wateloo Waterpark | 7revor Smith | 9/17/01 3:24 p.m. |
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