/-/S'pht-Translator-Active/-/ |
Re: Cant get M1A1 to work | ||
Posted By: REB | Date: 8/8/01 2:26 p.m. | |
In Response To: Re: Cant get M1A1 to work (Xtra) : Not that either... I have looked through the MML file in bbedit too. It has
: this is the exact message: If you don't put the "M1 Map", "M1
That message used to be funny during development. I always like the idea of a game engine with an attitude (just screw around with the application and you'll see what I mean). Alright, about your problem: somebody had the same issue soime days ago. Here's the message he sent me after he found the solution: Thanks for your quick reply! Just after preparing a picture for you I decided to try decompressing it again and that fixed it. Sorry to have bothered you. The creator of the map was changed somehow. Here is the pic anyway so you can see what it was. Now I'm going to have some fun!!! :) Thanks I thought this would never happen! I never got to complete it on my old Mac. He didn't tell me what version of Stuffit he was using. I recommend 6.0.1. REB
|
|
Replies: |
Cant get M1A1 to work | Xtra | 8/8/01 7:19 a.m. | |
Re: Cant get M1A1 to work | Sidoh | 8/8/01 7:54 a.m. | |
Re: Cant get M1A1 to work | Xtra | 8/8/01 8:15 a.m. | |
Re: Cant get M1A1 to work | Sidoh | 8/8/01 8:51 a.m. | |
Send a screenshot of your folder *NM* | Speaker-To-Animals (Alexander S7range) | 8/8/01 8:57 a.m. | |
the screenshot | Xtra | 8/8/01 1:25 p.m. | |
Re: the screenshot | 7revor Smith | 8/8/01 1:40 p.m. | |
Re: the screenshot | Andrew Nagy | 8/13/01 11:19 a.m. | |
Re: Cant get M1A1 to work | 7revor Smith | 8/8/01 1:43 p.m. | |
Re: Cant get M1A1 to work | Xtra | 8/8/01 1:57 p.m. | |
Re: Cant get M1A1 to work | REB | 8/8/01 2:26 p.m. | |
aha *NM* | Xtra | 8/8/01 2:31 p.m. | |
Re: Cant get M1A1 to work | Andrew Nagy | 8/13/01 11:05 a.m. | |
Re: Cant get M1A1 to work | Andrew Nagy | 8/16/01 2:05 p.m. |
Problems? Suggestions? Comments? Email maintainer@bungie.org Marathon's Story Forum is maintained with WebBBS 5.12. |