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Re: Cant get M1A1 to work | ||
Posted By: Xtra | Date: 8/8/01 1:57 p.m. | |
In Response To: Re: Cant get M1A1 to work (7revor Smith) : Aleph One doesn't require the language definition file, so that couldn't be
Not that either... I have looked through the MML file in bbedit too. It has pretty odd errormessages. this is the exact message: If you don't put the "M1 Map", "M1 Shapes", "M1 Images" and "M1 Sounds" files over here I don't who's gonna run your game, 'cause it ain't gonna be me! |
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Replies: |
Cant get M1A1 to work | Xtra | 8/8/01 7:19 a.m. | |
Re: Cant get M1A1 to work | Sidoh | 8/8/01 7:54 a.m. | |
Re: Cant get M1A1 to work | Xtra | 8/8/01 8:15 a.m. | |
Re: Cant get M1A1 to work | Sidoh | 8/8/01 8:51 a.m. | |
Send a screenshot of your folder *NM* | Speaker-To-Animals (Alexander S7range) | 8/8/01 8:57 a.m. | |
the screenshot | Xtra | 8/8/01 1:25 p.m. | |
Re: the screenshot | 7revor Smith | 8/8/01 1:40 p.m. | |
Re: the screenshot | Andrew Nagy | 8/13/01 11:19 a.m. | |
Re: Cant get M1A1 to work | 7revor Smith | 8/8/01 1:43 p.m. | |
Re: Cant get M1A1 to work | Xtra | 8/8/01 1:57 p.m. | |
Re: Cant get M1A1 to work | REB | 8/8/01 2:26 p.m. | |
aha *NM* | Xtra | 8/8/01 2:31 p.m. | |
Re: Cant get M1A1 to work | Andrew Nagy | 8/13/01 11:05 a.m. | |
Re: Cant get M1A1 to work | Andrew Nagy | 8/16/01 2:05 p.m. |
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