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Re: Textured Pfhactory N’Utopia in Unity
Posted By: ehytoDate: 2/20/24 11:13 a.m.

In Response To: Re: Textured Pfhactory N’Utopia in Unity (VikingBoyBilly)

: So you successfully got your unity code to read and render a marathon maps
: file? Or did you painstakingly re-create Aie Mak Sicur of all things? It's
: a bit eerie to look at the station so brightly lit and devoid of enemies.

I made a map converter to automatically make meshes with the texture offsets.

Pfhactory N’Utopia is around five thousand meshes.

The converter creates a fbx file and a text file containing portal, rendering and collision information.

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Replies:

Textured Pfhactory N’Utopia in Unityehyto 2/19/24 8:39 a.m.
     Re: Textured Pfhactory N’Utopia in UnityVikingBoyBilly 2/20/24 8:15 a.m.
           Re: Textured Pfhactory N’Utopia in Unityehyto 2/20/24 11:13 a.m.
                 Re: Textured Pfhactory N’Utopia in Unityehyto 2/20/24 4:27 p.m.
                       Re: Textured Pfhactory N’Utopia in Unityehyto 2/21/24 12:43 a.m.

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