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![]() | Using Marathon textures and sprites | |
![]() | Posted By: Zeruhtaeus | Date: 7/8/22 12:53 a.m. |
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Is it okay to put Marathon textures in FBX model files? That could be a problem if I extract the textures from the shapes file and put them in my Unity project. I want my Marathon project to be legal. Instead I think I can load the textures from the shapes file and apply them to the materials while it runs then no textures are in the project.
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![]() | Replies: |
![]() | Using Marathon textures and sprites | Zeruhtaeus | 7/8/22 12:53 a.m. |
![]() | Re: Using Marathon textures and sprites | Godot | 7/8/22 3:26 a.m. |
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