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Re: Hang Brain... puzzle. | ||
Posted By: VikingBoyBilly | Date: 12/26/20 5:42 a.m. | |
In Response To: Re: Hang Brain... puzzle. (Philtron) : Anyone can confirm what's going by opening up Hang Brian in Forge or Weland
: I believe that the "secret" in the spoiler guide is simply a
: From what I remember, items can only teleport in due to the proximity of the
: So, in Hang Brain there are really only two possibilities: 1) you enter the
: So, the secret shouldn't be possible the way it is described. I suspect that
: Either that or there's some sort of special scripting on just this level for
That's really how triggers work? The M2 engine is kooky. My exposure to the doom engine (and well, anything) would have me assume the items have a tag or identifier they share and have a parameter set to not appear until a trigger activates them, and when you step on a polygon with that trigger, it would be instant, with no need for all this signal traversal we have to deal with in IRL systems.
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Replies: |
Hang Brain... puzzle. | Godot | 12/23/20 4:59 a.m. | |
Re: Hang Brain... puzzle. | Philtron | 12/23/20 6:03 p.m. | |
Re: Hang Brain... puzzle. | Dr. John Sumner | 12/24/20 10:15 a.m. | |
Re: Hang Brain... puzzle. | Godot | 12/24/20 10:42 a.m. | |
Re: Hang Brain... puzzle. | Philtron | 12/25/20 8:52 a.m. | |
Re: Hang Brain... puzzle. | Forrest of B.org | 12/25/20 8:55 a.m. | |
Re: Hang Brain... puzzle. | Philtron | 12/25/20 9:23 a.m. | |
Re: Hang Brain... puzzle. | VikingBoyBilly | 12/26/20 5:42 a.m. | |
Re: Hang Brain... puzzle. | VikingBoyBilly | 12/26/20 5:35 a.m. |
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