: I know that items that have already teleported in can teleport in again if
: the number of items available is set higher than the initial number of
: items. I wouldn't be surprised if stepping on a trigger polygon would
: cause that to happen if it were possible (e.g. sufficient time to satisfy
: the availability percentage had passed) but hadn't happened already.
Oh right, like in a netmap.
That could be true, but the items and enemies would still teleport or just be there your first time going through.