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Re: Tour of Duty – Sensori OverLord | ||
Posted By: General-RADIX | Date: 5/29/18 3:32 p.m. | |
In Response To: Tour of Duty – Sensori OverLord (Martin) So basically, this level piles you with busywork, is confusing to navigate, and imposes a sort of time limit via vacuum. I hope the next levels aren't as annoying as this one sounds. Using the left pane for text is a trick I haven't seen any other scenario use, at least; just a shame that it had to be on a vacuum level. (Apropos of little, it might be interesting to have a vacuum level where you have to do lots of stuff, but over a much smaller, tighter space--maybe you start out in the perimeter and have to gain access to the central area? Wonder if another scenario has already done something like that)
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Replies: |
Tour of Duty – Sensori OverLord | Martin | 5/29/18 12:45 p.m. | |
Re: Tour of Duty – Sensori OverLord | General-RADIX | 5/29/18 3:32 p.m. | |
Re: Tour of Duty – Sensori OverLord | PerseusSpartacus | 5/30/18 6:27 p.m. | |
Re: Tour of Duty – Sensori OverLord | Martin | 5/30/18 7:12 p.m. | |
Re: Tour of Duty – Sensori OverLord | PerseusSpartacus | 5/31/18 8:06 a.m. | |
Re: Tour of Duty – Sensori OverLord | Nevets01 | 6/1/18 10:11 a.m. | |
Re: Tour of Duty – Sensori OverLord | VikingBoyBilly | 5/31/18 2:30 p.m. | |
Re: Tour of Duty – Sensori OverLord | Martin | 5/31/18 3:33 p.m. |
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