: : The main attraction to Pfhorge is visual mode to make maps easier as it's
: a
: The visual mode plugin for Aleph One doesn't allow you to change polygon
: heights, I'm pretty sure, so the actual architecture has to all be built
: in Weland. However, you do not want to have both Aleph One and Weland
: open at the same time, because Weland won't automatically keep track of
: any changes you make in Aleph One Visual Mode (nor vice versa), so you're
: likely to accidentally overwrite/reset all the texturing you just did.
: Theoretically you could keep both open, but you'd have to remember to keep
: re-opening the map file in Weland every time you went back to it, which
: may be slightly less problematic but is more likely to result in you
: accidentally deleting textures and having to start over again.
: Admittedly this is a somewhat clunky design process, but you get used to it
: after a while, and each tool is independently very good at what it does.
: At first it'll feel like you're switching between two different Swiss army
: knives that have almost no overlap in their functionality, but over time
: you'll become accustomed to how they work, and with practice, you'll find
: them to be very effective for what they do.
: Just remember to 'pave' your level before jumping into Visual Mode, or you'll
: find it extremely awkward to even begin the texturing process.
: : Personally I hope to use both Weland and Pfhorge, but I want to start with
: I've never touched Pfhorge, but I can tell you it's probably better to focus
: on learning the one that will give you the best long-term results, and
: frankly, I don't see how Pfhorge could possibly be better in the long-term
: than the combination of Weland and Aleph One Visual Mode. More important
: than anything, perhaps, is the fact that Weland is generally
: better-supported than Pfhorge – I've heard plenty of conversations on the
: Pfhorums, for example, about Weland, but none whatsoever about Pfhorge.
: Thus, you're more likely to find help and solutions to your problems if
: you make the transition to Weland than you would if you tried to stick
: with Pfhorge.
: Vale,
: Perseus
Here's a scary idea. What if *le gasp* Weland could load a shapes file... and you set a line to the texture(s) you want (so long as it's attached to a filled polygon)? The horror!