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Re: PiD "Do-not-disturb sectors" | ||
Posted By: laz | Date: 1/26/17 10:58 a.m. | |
In Response To: Re: PiD "Do-not-disturb sectors" (Lion O Cyborg) : I look forward to it. Maybe it could come with a Torch editor like Weland is
: Though the VR supports does mean that the port won't be the closet thing to
It's got mod support and can currently load demo a1 (I wrote a parser to convert the data structures from the beta format to the retail format), demo v2 and full 2.0. Writing a level editor wouldn't be too hard, but its hard to justify the time if I can't get an IP license\waiver\release consent\legal stuff from Bungie.
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Replies: |
PiD "Do-not-disturb sectors" | aperturegrillz | 1/24/17 11:30 a.m. | |
Re: PiD "Do-not-disturb sectors" | laz | 1/24/17 3:14 p.m. | |
Re: PiD "Do-not-disturb sectors" | Mark Levin | 1/24/17 6:12 p.m. | |
Re: PiD "Do-not-disturb sectors" | aperturegrillz | 1/25/17 12:49 p.m. | |
Re: PiD "Do-not-disturb sectors" | laz | 1/25/17 2:03 p.m. | |
Re: PiD "Do-not-disturb sectors" | VikingBoyBilly | 1/25/17 4:12 p.m. | |
Re: PiD "Do-not-disturb sectors" | laz | 1/25/17 5:24 p.m. | |
Windows port videos | laz | 1/25/17 5:33 p.m. | |
Re: PiD "Do-not-disturb sectors" | Lion O Cyborg | 1/26/17 1:41 a.m. | |
Re: PiD "Do-not-disturb sectors" | laz | 1/26/17 10:58 a.m. | |
Re: PiD "Do-not-disturb sectors" | Lion O Cyborg | 1/26/17 1:44 a.m. | |
Re: PiD "Do-not-disturb sectors" | aperturegrillz | 1/26/17 11:14 a.m. | |
Re: PiD "Do-not-disturb sectors" | xcalibur | 1/26/17 5:23 p.m. | |
Re: PiD "Do-not-disturb sectors" | aperturegrillz | 1/27/17 9:08 a.m. | |
Re: PiD "Do-not-disturb sectors" | xcalibur | 1/29/17 11:46 p.m. | |
Re: PiD "Do-not-disturb sectors" | aperturegrillz | 1/30/17 9:09 a.m. | |
lol | VikingBoyBilly | 1/27/17 12:50 p.m. | |
Re: PiD "Do-not-disturb sectors" | xcalibur | 2/5/17 6:56 p.m. | |
Re: PiD "Do-not-disturb sectors" | xcalibur | 2/11/17 10:51 a.m. | |
Re: PiD "Do-not-disturb sectors" | xcalibur | 2/11/17 11:28 a.m. |
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