/-/S'pht-Translator-Active/-/


Re: PiD "Do-not-disturb sectors"
Posted By: lazDate: 1/25/17 2:03 p.m.

In Response To: Re: PiD "Do-not-disturb sectors" (Mark Levin)

: This question made me curious, so I checked the original implementation. The
: internal constants have different names than Hopper chose, but it looks
: like the do-not-disturb sectors have the effect of preventing monsters
: from activating if the player rests nearby. Normally resting will trigger
: any monster within 8 sectors so it can run over and give you a rude
: awakening, but monsters placed on a sector of that type will be skipped.
: The intent on Ascension is probably to keep the monsters from bunching up
: around the door if you rest in the room just before the pipes.

: (Disclaimer: I haven't actually loaded up Ascension in-game to double-check
: this.)

Waking monsters within 8 sectors definitely explains why resting in my clone isn't nearly as dangerous at the original game.
Thanks for the advice there mate!

[ Post a Reply | Message Index | Read Prev Msg | Read Next Msg ]
Pre-2004 Posts

Replies:

PiD "Do-not-disturb sectors"aperturegrillz 1/24/17 11:30 a.m.
     Re: PiD "Do-not-disturb sectors"laz 1/24/17 3:14 p.m.
           Re: PiD "Do-not-disturb sectors"Mark Levin 1/24/17 6:12 p.m.
                 Re: PiD "Do-not-disturb sectors"aperturegrillz 1/25/17 12:49 p.m.
                 Re: PiD "Do-not-disturb sectors"laz 1/25/17 2:03 p.m.
                       Re: PiD "Do-not-disturb sectors"VikingBoyBilly 1/25/17 4:12 p.m.
                             Re: PiD "Do-not-disturb sectors"laz 1/25/17 5:24 p.m.
                                   Windows port videoslaz 1/25/17 5:33 p.m.
                                   Re: PiD "Do-not-disturb sectors"Lion O Cyborg 1/26/17 1:41 a.m.
                                         Re: PiD "Do-not-disturb sectors"laz 1/26/17 10:58 a.m.
                             Re: PiD "Do-not-disturb sectors"Lion O Cyborg 1/26/17 1:44 a.m.
     Re: PiD "Do-not-disturb sectors"aperturegrillz 1/26/17 11:14 a.m.
           Re: PiD "Do-not-disturb sectors"xcalibur 1/26/17 5:23 p.m.
                 Re: PiD "Do-not-disturb sectors"aperturegrillz 1/27/17 9:08 a.m.
                       Re: PiD "Do-not-disturb sectors"xcalibur 1/29/17 11:46 p.m.
                             Re: PiD "Do-not-disturb sectors"aperturegrillz 1/30/17 9:09 a.m.
                 lolVikingBoyBilly 1/27/17 12:50 p.m.
                 Re: PiD "Do-not-disturb sectors"xcalibur 2/5/17 6:56 p.m.
                       Re: PiD "Do-not-disturb sectors"xcalibur 2/11/17 10:51 a.m.
                             Re: PiD "Do-not-disturb sectors"xcalibur 2/11/17 11:28 a.m.

[ Post a Reply | Message Index | Read Prev Msg | Read Next Msg ]
Pre-2004 Posts

 

 

Your Name:
Your E-Mail Address:
Subject:
Message:

If you'd like to include a link to another page with your message,
please provide both the URL address and the title of the page:

Optional Link URL:
Optional Link Title:

If necessary, enter your password below:

Password:

 

 

Problems? Suggestions? Comments? Email maintainer@bungie.org

Marathon's Story Forum is maintained with WebBBS 5.12.