: Dark Castle was hard, but fun. It was heavily dependent on mouse control for
: aiming the rocks, though, which would probably make it near-impossible on
: a console like the Mega Drive.
: The other thing about DC is that the graphics were *stunning* for 1986. Even
: though it was black and white, games with artwork that detailed (for the
: time) were unheard of.
: DC also inspired a shareware game called Quagmire, which borrowed many of the
: same gameplay mechanics (although refined somewhat), and which IMO belongs
: on any short list of the best Mac shareware games ever made.
So DC on Mac was a good game then, just not on the consoles. I guess the dilemma for someone who wanted it was either to play the game in color or play the good version and sacrifice most of the colors.