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Re: Lost Lands 2 - Room of Giggles | ||
Posted By: General-RADIX | Date: 11/24/15 4:09 a.m. | |
In Response To: Re: Lost Lands 2 - Room of Giggles (Old Timer) Haven't played this scenario, but based on comments in the opening post, I THINK you need to grenade-jump above the exit (wherever that may be) to find the chip? I can't determine anything just by looking at the map, unfortunately.
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Replies: |
Lost Lands 2 - so much lost potential | Steve Levinson | 2/2/05 8:51 p.m. | |
Re: Lost Lands 2 - so much lost potential | rampancy | 2/3/05 3:52 a.m. | |
Re: Lost Lands 2 - so much lost potential | Steve Levinson | 2/3/05 5:15 a.m. | |
Re: Lost Lands 2 - so much lost potential | Mazaro | 2/3/05 4:33 p.m. | |
Re: Lost Lands 2 - so much lost potential | Mazaro | 2/3/05 4:35 p.m. | |
Re: Lost Lands 2 - so much lost potential | RyokoTK | 2/3/05 5:34 p.m. | |
Re: Lost Lands 2 - so much lost potential | Steve Levinson | 2/3/05 8:53 p.m. | |
Re: Lost Lands 2 - so much lost potential | Simon of team Sigma | 2/4/05 6:30 a.m. | |
Re: Lost Lands 2 - so much lost potential | Mazaro | 2/4/05 12:06 p.m. | |
Re: Lost Lands 2 - Room of Giggles | Old Timer | 11/24/15 2:41 a.m. | |
Re: Lost Lands 2 - Room of Giggles | General-RADIX | 11/24/15 4:09 a.m. | |
Re: Lost Lands 2 - Room of Giggles | Old Timer | 11/24/15 9:41 a.m. | |
Re: Lost Lands 2 - so much lost potential | Lion O Cyborg | 11/24/15 9:54 a.m. | |
Re: Lost Lands 2 - so much lost potential | Lion O Cyborg | 11/24/15 9:56 a.m. |
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