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Re: Aye Aye, MacGyver Secure | ||
Posted By: Narcogen | Date: 8/5/14 4:13 p.m. | |
In Response To: Re: Aye Aye, MacGyver Secure (Martin) : Crazy that those levels are clever enough to stump even your coop scripts -
Hehe :) It may be coincidence-- just network problems and nothing to do with the script. Or I may have messed something up editing the map file to allow the coop start. Of course the basic problem is, it's hard-- we were playing Infinity on Normal, and this is a Vidmaster level on TC, so it's a bloodbath, where a normal play through would have no deaths because that triggers a restart.
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Replies: |
Aye Aye, MacGyver Secure | Narcogen | 8/4/14 4:31 p.m. | |
Re: Aye Aye, MacGyver Secure | Cody Miller | 8/4/14 4:36 p.m. | |
Re: Aye Aye, MacGyver Secure | Cody Miller | 8/4/14 4:37 p.m. | |
Re: Aye Aye, MacGyver Secure | Narcogen | 8/5/14 4:27 a.m. | |
Re: Aye Aye, MacGyver Secure | Martin | 8/4/14 9:05 p.m. | |
Re: Aye Aye, MacGyver Secure | Narcogen | 8/5/14 4:30 a.m. | |
Re: Aye Aye, MacGyver Secure | Martin | 8/5/14 1:17 p.m. | |
Re: Aye Aye, MacGyver Secure | Narcogen | 8/5/14 4:13 p.m. | |
Re: Aye Aye, MacGyver Secure | Martin | 8/5/14 6:13 p.m. | |
Re: Aye Aye, MacGyver Secure | Narcogen | 8/5/14 10:53 p.m. |
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