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![]() | Re: Tour of Duty: Post Naval Trauma | |
![]() | Posted By: Hopper | Date: 3/21/14 12:11 p.m. |
![]() | In Response To: Re: Tour of Duty: Post Naval Trauma (Godot) : In Marathon you must destroy the Juggernaughts on Try again to succeed in getting off the level. Aye, must-be-exterminated enemy types are one of the features lost between the first and second games. What to save and throw away? Aleph One 1.1 added monster MML to restore this feature. Building an extermination version of Post Naval Trauma with this MML is left as an exercise for the reader. Have fun hunting the Jugs that lurk outside the hangars...
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![]() | Replies: |
![]() | Tour of Duty: Post Naval Trauma | Martin | 3/18/14 11:42 a.m. |
![]() | Re: Tour of Duty: Post Naval Trauma | Godot | 3/18/14 12:17 p.m. |
![]() | Re: Tour of Duty: Post Naval Trauma | Martin | 3/18/14 12:22 p.m. |
![]() | Re: Tour of Duty: Post Naval Trauma | Hokuto | 3/19/14 6:23 a.m. |
![]() | Re: Tour of Duty: Post Naval Trauma | Martin | 3/19/14 7:36 p.m. |
![]() | Re: Tour of Duty: Post Naval Trauma | treellama | 3/19/14 7:59 a.m. |
![]() | Re: Tour of Duty: Post Naval Trauma | Martin | 3/19/14 7:27 p.m. |
![]() | Re: Tour of Duty: Post Naval Trauma | PerseusSpartacus | 3/19/14 9:24 p.m. |
![]() | Re: Tour of Duty: Post Naval Trauma | Godot | 3/19/14 11:29 p.m. |
![]() | Re: Tour of Duty: Post Naval Trauma | Hopper | 3/21/14 12:11 p.m. |
![]() | Re: Tour of Duty: Post Naval Trauma | Martin | 3/19/14 11:29 p.m. |
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