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Re: Tour of Duty - The Slings & Arrows of Out. For | ||
Posted By: PerseusSpartacus | Date: 8/14/13 2:29 p.m. | |
In Response To: Tour of Duty - The Slings & Arrows of Out. Fortune (Martin) : TOUR OF DUTY As I said in the emails, I would advise switching from Impact to Bank Gothic, just for the sake of style. : On the raised cross shape in the middle of the room, the Pfhor fighters we
I agree they act like the Ghouls of PiD, but as for the Headless, I'm not seeing the similarity. Also, I really have no clue what it is they're throwing: it looks a little like poop, but I have no honest clue. Any ideas? : Much better than the spoiler guide map, thanks PS. This properly shows that
First off, I noticed there was a terminal in the bottom left corner of my map; not sure if this was a mistake on my part or if you just missed it when you were taking screenshots of the terminals. Second, the Shotgun is indeed fun against F'lickta, but don't waste it! You want it for later! Instead, I usually just hose the baddies on this level down with the AR, using Grenades when it's fairly safe and I'm up against F'lickta or groups of enemies. : I actually liked the M1A1 addition of the second
Actually, having a second fist doesn't do anything special: you still punch at the same speed. This is why Jim Mitchell never pulls up the second fist; it sure feels good, but it's extra hassle to tap that second key (assuming you're not using the mouse, which he isnt') and it doesn't do anything special. : In fighting them on Windows, Speaking of Windows, there's a few changes to this level in the Win95 version. The most obvious is that the first staircase is a set of platforms that must be raised with a switch next to the first terminal (thereby forcing you to read it, whereas many newer players on Mac probably failed to find that terminal because they immediately went left instead of taking a detour to the right. Also, in the room with the island, a bunch of Drones will ambush you - I don't remember this happening in the Mac version, though M2 isn't really my strong suit, so maybe I'm just forgetting something. : Unlike the
After really using it a bunch in M1, I must say that it simply felt and acted better there than in M2: the sounds were better, and above all, the shots seemed to travel faster. : The sounds are also at a higher pitch, things are sped
PiD junkies might think things are sped up here (I'm referring to the TURBO command), but in fact, Marathon just has a special setting in the physics for the pitch of a monster's sounds - this affects the sounds specified in both the physics model and the shapes file. This is why Major Fighters sound a little different from Minors, or why some of the Compilers on Eat The Path sound like mice. : As I said re Ingue Ferroque, and not even with this info in mind, Durandal
Your discussion of 'saving humanity' doesn't make much sense until you factor in the second page of this terminal, which you failed to show:
Also, "that we are not human"? Where does this come up at all on this level? Vale,
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