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Re: Beta 2 test: Try again | ||
Posted By: Dr. John Sumner | Date: 8/8/13 6:35 a.m. | |
In Response To: Re: Beta 2 test: Try again (Godot) : Good point about hiding the Jugs, though you could have seen them from the
I think that makes more sense than hiding the Jugs. Also, if there were a platform there, the player would have to fight both Jugs from the other end unless they happened to run across that trigger poly. Doesn't one of the Jugs tend to hang around the middle anyway, near the secret term? Or do both congregate together at the south end?
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Replies: |
Beta 2 test: Try again | Godot | 7/29/13 4:05 a.m. | |
Re: Beta 2 test: Try again | Dr. John Sumner | 7/29/13 6:40 a.m. | |
Re: Beta 2 test: Try again | Godot | 7/29/13 7:12 a.m. | |
Re: Beta 2 test: Try again | Dr. John Sumner | 7/29/13 8:00 a.m. | |
Re: Beta 2 test: Try again | Martin | 7/29/13 2:07 p.m. | |
Re: Beta 2 test: Try again | PerseusSpartacus | 7/29/13 2:46 p.m. | |
Re: Beta 2 test: Try again | Antarctico | 7/29/13 7:15 p.m. | |
Re: Beta 2 test: Try again | Antarctico | 7/29/13 9:58 a.m. | |
Re: Beta 2 test: Try again | Godot | 7/29/13 10:28 a.m. | |
Re: Beta 2 test: Try again | treellama | 7/29/13 10:44 a.m. | |
Re: Beta 2 test: Try again | Godot | 7/29/13 10:54 a.m. | |
Re: Beta 2 test: Try again | treellama | 7/29/13 11:22 a.m. | |
Re: Beta 2 test: Try again | Godot | 7/29/13 11:33 a.m. | |
Re: Beta 2 test: Try again | Antarctico | 7/29/13 5:48 p.m. | |
Re: Beta 2 test: Try again | Godot | 7/30/13 2:46 a.m. | |
Re: Beta 2 test: Try again | Antarctico | 7/30/13 5:34 a.m. | |
Re: Beta 2 test: Try again | Godot | 7/31/13 2:00 a.m. | |
Re: Beta 2 test: Try again | Antarctico | 7/29/13 7:09 p.m. | |
Re: Beta 2 test: Try again | Godot | 8/8/13 2:07 a.m. | |
Re: Beta 2 test: Try again | Dr. John Sumner | 8/8/13 4:23 a.m. | |
Re: Beta 2 test: Try again | Godot | 8/8/13 4:41 a.m. | |
Re: Beta 2 test: Try again | Dr. John Sumner | 8/8/13 6:35 a.m. | |
Re: Beta 2 test: Try again | Godot | 8/8/13 7:08 a.m. |
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