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Re: Marathon vs. Doom Engine Specifics | ||
Posted By: vonzwietracht | Date: 8/7/13 2:49 p.m. | |
In Response To: Re: Marathon vs. Doom Engine Specifics (Document) : Originally, Doom only supported one layer of geometry; e.g. you couldn't
Just took a look at MNW...this map hurts my brain after being in doom and build for so long. How are things like this defined in marathon maps? I mean, if true bridges are impossible, how is room over room like this possible?
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