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Re: Marathon vs. Doom Engine Specifics | ||
Posted By: Antarctico | Date: 8/7/13 10:23 a.m. | |
In Response To: Re: Marathon vs. Doom Engine Specifics (treellama) : True bridges are impossible, but collision detection of objects inside a
: Weland can open M1A1 maps. Not that it is your fault, but that was disappointing. Weland can only open M2, MI, and Aleph One maps, but it cannot open Marathon maps, or Marathon TC maps like Trojan (I just tried). :( On a sort of related note, since these new Marathon betas have come out, I have been wondering, assuming you could convince someone to alter their map making tools, if it would be possible for Aleph One to run hybrid Marathon/MI maps, meaning a M2/MI type Aleph One map, but with the addition of the "missing" Marathon poly types like glue, superglue, and glue triggers? Why would anyone want to do this? Because the management of non-telephoning enemy activation in M2/MI can be rather limiting, which is a big part of why there is such an overwhelming number of teleporting enemies in M2 and Mi and TCs like Temups Irae.
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