![]() |
![]() |
![]() |
/-/S'pht-Translator-Active/-/ |
![]() | Re: Marathon vs. Doom Engine Specifics | |
![]() | Posted By: treellama | Date: 8/7/13 3:28 a.m. |
![]() | In Response To: Re: Marathon vs. Doom Engine Specifics (VonZwietracht) : For some reason, I seem to remember that the A1 engine couldn't do
True bridges are impossible, but collision detection of objects inside a polygon is 3D. Weland can open M1A1 maps.
|
![]() | |
![]() | ![]() |
![]() |
![]() |
|
![]() | |
![]() | ![]() |
![]() |
![]() | Replies: |
![]() | |
![]() | ![]() |
![]() |
![]() |
|
![]() | Problems? Suggestions? Comments? Email maintainer@bungie.org Marathon's Story Forum is maintained with WebBBS 5.12. |