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Re: Beta 2 test: Try again | ||
Posted By: Antarctico | Date: 7/29/13 5:48 p.m. | |
In Response To: Re: Beta 2 test: Try again (treellama) : Maybe. I don't have the time to build test cases for all of them; if there's
: Marathon 2's AI will use the dark visual range instead of the visual range
: In the original? I couldn't say. From personal experience, in Ingue Ferroque, in both the current beta and original, playing on Total Carnage, a single invisibility power-up is sufficient to avoid detection until you are (approximately) within 3-4X punching distance, which is to say you can be detected, but you have to get almost right on top of the Pfhor to trigger them. This is enough cover to skate past most of the fight in the first ring, and then in the second ring, have just enough time on your cloak to run up to the waiting projectile troopers, have them become just visible in the dark from the shine of your player "glow", and grenade or rocket them while they are napping. This works just fine in the beta, and I have done it in the original Marathon more times than I could possibly count. :)
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Replies: |
Beta 2 test: Try again | Godot | 7/29/13 4:05 a.m. | |
Re: Beta 2 test: Try again | Dr. John Sumner | 7/29/13 6:40 a.m. | |
Re: Beta 2 test: Try again | Godot | 7/29/13 7:12 a.m. | |
Re: Beta 2 test: Try again | Dr. John Sumner | 7/29/13 8:00 a.m. | |
Re: Beta 2 test: Try again | Martin | 7/29/13 2:07 p.m. | |
Re: Beta 2 test: Try again | PerseusSpartacus | 7/29/13 2:46 p.m. | |
Re: Beta 2 test: Try again | Antarctico | 7/29/13 7:15 p.m. | |
Re: Beta 2 test: Try again | Antarctico | 7/29/13 9:58 a.m. | |
Re: Beta 2 test: Try again | Godot | 7/29/13 10:28 a.m. | |
Re: Beta 2 test: Try again | treellama | 7/29/13 10:44 a.m. | |
Re: Beta 2 test: Try again | Godot | 7/29/13 10:54 a.m. | |
Re: Beta 2 test: Try again | treellama | 7/29/13 11:22 a.m. | |
Re: Beta 2 test: Try again | Godot | 7/29/13 11:33 a.m. | |
Re: Beta 2 test: Try again | Antarctico | 7/29/13 5:48 p.m. | |
Re: Beta 2 test: Try again | Godot | 7/30/13 2:46 a.m. | |
Re: Beta 2 test: Try again | Antarctico | 7/30/13 5:34 a.m. | |
Re: Beta 2 test: Try again | Godot | 7/31/13 2:00 a.m. | |
Re: Beta 2 test: Try again | Antarctico | 7/29/13 7:09 p.m. | |
Re: Beta 2 test: Try again | Godot | 8/8/13 2:07 a.m. | |
Re: Beta 2 test: Try again | Dr. John Sumner | 8/8/13 4:23 a.m. | |
Re: Beta 2 test: Try again | Godot | 8/8/13 4:41 a.m. | |
Re: Beta 2 test: Try again | Dr. John Sumner | 8/8/13 6:35 a.m. | |
Re: Beta 2 test: Try again | Godot | 8/8/13 7:08 a.m. |
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