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Re: Beta 2 test: Try again
Posted By: AntarcticoDate: 7/29/13 5:48 p.m.

In Response To: Re: Beta 2 test: Try again (treellama)

: Maybe. I don't have the time to build test cases for all of them; if there's
: a discrepancy, I hope it will turn up during beta testing.

: Marathon 2's AI will use the dark visual range instead of the visual range
: for non-omniscient monsters against invisible (and 2x invisible, there's
: no difference between the two for monster AI) targets. 1.1b2 uses the same
: AI, so if you're far enough away, you could get past them unnoticed.

: In the original? I couldn't say.

From personal experience, in Ingue Ferroque, in both the current beta and original, playing on Total Carnage, a single invisibility power-up is sufficient to avoid detection until you are (approximately) within 3-4X punching distance, which is to say you can be detected, but you have to get almost right on top of the Pfhor to trigger them. This is enough cover to skate past most of the fight in the first ring, and then in the second ring, have just enough time on your cloak to run up to the waiting projectile troopers, have them become just visible in the dark from the shine of your player "glow", and grenade or rocket them while they are napping. This works just fine in the beta, and I have done it in the original Marathon more times than I could possibly count. :)

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Pre-2004 Posts

Replies:

Beta 2 test: Try againGodot 7/29/13 4:05 a.m.
     Re: Beta 2 test: Try againDr. John Sumner 7/29/13 6:40 a.m.
           Re: Beta 2 test: Try againGodot 7/29/13 7:12 a.m.
                 Re: Beta 2 test: Try againDr. John Sumner 7/29/13 8:00 a.m.
                       Re: Beta 2 test: Try againMartin 7/29/13 2:07 p.m.
                             Re: Beta 2 test: Try againPerseusSpartacus 7/29/13 2:46 p.m.
                                   Re: Beta 2 test: Try againAntarctico 7/29/13 7:15 p.m.
           Re: Beta 2 test: Try againAntarctico 7/29/13 9:58 a.m.
                 Re: Beta 2 test: Try againGodot 7/29/13 10:28 a.m.
                       Re: Beta 2 test: Try againtreellama 7/29/13 10:44 a.m.
                             Re: Beta 2 test: Try againGodot 7/29/13 10:54 a.m.
                                   Re: Beta 2 test: Try againtreellama 7/29/13 11:22 a.m.
                                         Re: Beta 2 test: Try againGodot 7/29/13 11:33 a.m.
                                         Re: Beta 2 test: Try againAntarctico 7/29/13 5:48 p.m.
                                               Re: Beta 2 test: Try againGodot 7/30/13 2:46 a.m.
                                                     Re: Beta 2 test: Try againAntarctico 7/30/13 5:34 a.m.
                                         Re: Beta 2 test: Try againGodot 7/31/13 2:00 a.m.
                       Re: Beta 2 test: Try againAntarctico 7/29/13 7:09 p.m.
     Re: Beta 2 test: Try againGodot 8/8/13 2:07 a.m.
           Re: Beta 2 test: Try againDr. John Sumner 8/8/13 4:23 a.m.
                 Re: Beta 2 test: Try againGodot 8/8/13 4:41 a.m.
                       Re: Beta 2 test: Try againDr. John Sumner 8/8/13 6:35 a.m.
                             Re: Beta 2 test: Try againGodot 8/8/13 7:08 a.m.

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Pre-2004 Posts

 

 

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