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![]() | Re: Tour of Duty - Two Times Two Equals... | |
![]() | Posted By: PerseusSpartacus | Date: 7/25/13 3:03 p.m. |
![]() | In Response To: Tour of Duty - Two Times Two Equals... (Martin) : Previously on Tour of Duty we might have found Bernhard Strauss. We also
I don't think we killed Bern[?h]ard Strauss. The reason is simple. On Nuke and Pave (it's the only terminal in existence there, so you can't miss it), Durandal says: I wish that I had made him experience the
He also says at the end of Neither High Nor Low: I will be watching everything. If we killed Bernhard Strauss, and Durandal was watching everything, you'd think he would know we did it, and would respond to that somehow, perhaps even teleporting us into space and leaving us to get zapped by the Pfhor. : Back to that walkway. Who builds such a thing? When it is purely to
"There are obviously many things which we do not understand, and may never be able to." ;) : I've certainly fallen in the slime my fair share of times. Of course it
Well, now that the TOZT only half-works as a jetpack, falling into that slime is a death sentence, plain and simple. Unless of course you can grenade jump your way out. : This path ends somewhat surprisingly with a very large room with yet more
Yes, M1A1 was terribly strict with exploration, which led me to believe that Eupfhoria was actually an Extermination level. Also 'beater'? I always thought it was like 'baytah'. Then again, I say it 'Dur-uhn-dahl' when a lot of people seem to say it 'Du-rand-ul'. Oh well. : I've always loved the Pfhor door graphic and associated sound. First knew
I too love the Pfhor doors. Very galaxy-like. I also am reminded of Waldo World Arena whenever I see them. : Anyway, through the current door, we find a small Fighter ambush from a
More like a year at this rate. :P Indeed, the solution to this problem is quite simple, but not very obvious. Hamish has his own version which removes the running, but I don't quite understand it. : Further on we find more fighters and enforcers around a central pillar with
If the slime really is meant as some sort of fuel or something for a reactor, I think the fact that it's uncovered is meant to signify how little the Pfhor care about safety - a species that sends its crew to die in droves as cannon fodder and will use the death penalty nigh-indiscriminately probably wouldn't care about a few idiots falling into slime deposits. For all we know, the corpses just make the fuel more potent! : Carrying on, through another door, a trooper snipes at us from a much higher
Funny, I never thought about gender distinctions in the context of the Pfhor. I just assumed they were all male, or that there was no such distinction with the Pfhor. : After wiping off the dirt and glue (need to get back to Tempus Irae, Civ V
The fact that they're deactivated is obvious on Total Carnage (where everything becomes Major), but on anything less, it becomes quite plausible to find a bazillion brown Hunters bunched together. Somehow I'm picturing Rockslider physically ducking to avoid getting killed. :D : Thanks to PS for the opportunity to practice such a post before hitting the
Not to mention Try Again. ;) Vale,
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![]() | Replies: |
![]() | Tour of Duty - Two Times Two Equals... | Martin | 7/25/13 2:08 p.m. |
![]() | Re: Tour of Duty - Two Times Two Equals... | PerseusSpartacus | 7/25/13 3:03 p.m. |
![]() | Re: Tour of Duty - Two Times Two Equals... | Martin | 7/25/13 3:16 p.m. |
![]() | Re: Tour of Duty - Two Times Two Equals... | PerseusSpartacus | 7/25/13 3:33 p.m. |
![]() | Re: Tour of Duty - Two Times Two Equals... | Martin | 7/25/13 3:42 p.m. |
![]() | Re: Tour of Duty - Two Times Two Equals... | PerseusSpartacus | 7/25/13 3:51 p.m. |
![]() | Re: Tour of Duty - Two Times Two Equals... | Godot | 7/25/13 10:03 p.m. |
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