/-/S'pht-Translator-Active/-/ |
Re: Tour of Duty - No Artificial Colors | ||
Posted By: PerseusSpartacus | Date: 7/17/13 5:12 p.m. | |
In Response To: Re: Tour of Duty - No Artificial Colors (Martin) : Re the raised pattern buffer, I think it is there because there is a raised
Interesting thoughts. Both of your ideas certainly seem quite plausible. : Another encounter with a covert charger, after the Shake Before Using's
Interestingly, it would seem the walkway that was supposed to take us across jams up a short ways into activation. I wonder what Durandal was laughing about? :) : The random area with the sim pack and ultimately the teleporter to ammotown
Blasphemy! You allowed Pfhor and Simulacrums to live? If it was real BoBs, I would understand, but Sims? Unacceptable! You shall rectify this issue immediately or else face an eternity spent in Hangar Ninety Six! ;) : Durandal clearly has no issue with your killing all the bobs; perhaps it is
Truth be told, I'm perfectly happy with green slime. We don't really know what it's supposed to be, and so how can we say it's improbable? After all, this green slime is like nothing we know of on Earth. It very well could be some weird kind of radioactive fuel, considering that merely jumping over it deals damage. Also, I only discovered that room on Unpfhorgiven with the platform immersed in green slime today, after using the Flamethrower to jump from one raised accessway overlooking the exit room to another. A very strange element, but very useful. Vale,
|
|
Replies: |
Tour of Duty - No Artificial Colors | PerseusSpartacus | 7/17/13 8:01 a.m. | |
Re: Tour of Duty - No Artificial Colors | Martin | 7/17/13 4:46 p.m. | |
Re: Tour of Duty - No Artificial Colors | PerseusSpartacus | 7/17/13 5:12 p.m. |
|
Problems? Suggestions? Comments? Email maintainer@bungie.org Marathon's Story Forum is maintained with WebBBS 5.12. |