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Re: Beet test: The Rose
Posted By: GodotDate: 7/11/13 11:09 a.m.

In Response To: Re: Beet test: The Rose (Martin)

: Is it where if you turn off the lift straight ahead instead of entering the
: fun house, and then later take the duct-like route around the back, you
: can be left with too high ways out, and no good options for grenading
: either? For want of a less sucky description.

Nice. If you do switch off that lift in a raise position you can find yourself trapped later on. You can grenade hop back into the raise corridor but if you are starting this level with alt cmd start any level then you don't have an assault rifle, so you are definitely stuck.

Enjoy your case of virtual beer. :)

However I've just found another suicide trap on this level. Yup... two on Greg's level. =)

If you know it or can find it, post it here and win a case virtual beer. ;)

Cheers
Hamish

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Pre-2004 Posts

Replies:

Beta test: The RoseGodot 7/11/13 3:06 a.m.
     Re: Beet test: The RosePresident People 7/11/13 7:56 a.m.
           Re: Beet test: The RosePresident People 7/11/13 8:05 a.m.
                 Re: Beet test: The RoseGodot 7/11/13 8:20 a.m.
                       Re: Beet test: The RoseMartin 7/11/13 10:40 a.m.
                             Re: Beet test: The RoseGodot 7/11/13 11:09 a.m.
                                   Re: Beet test: The RosePresident People 7/11/13 11:43 a.m.
                                         Re: Beet test: The RoseGodot 7/11/13 11:59 a.m.

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Pre-2004 Posts

 

 

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