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![]() | Re: Beta test: Defend THIS! | |
![]() | Posted By: Martin | Date: 7/8/13 11:46 a.m. |
![]() | In Response To: Beta test: Defend THIS! (Godot) Very cool; stuff I never knew was going on in such a complex fashion! I haven't tried yet, laptop ran out of battery last night and left cables at work, but a couple of things from memory: do the fighters on perches after the early crusher puzzle stay on their perches? I recall this behaviour from somewhere, which must be the original really. And the compilers in the holes in wall puzzle area - I don't remember attacking one leading to the other waking up ... ? Such dedication in checking this stuff ... yet more hats off!
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![]() | Replies: |
![]() | Beta test: Defend THIS! | Godot | 7/8/13 11:07 a.m. |
![]() | Re: Beta test: Defend THIS! | Martin | 7/8/13 11:46 a.m. |
![]() | Re: Beta test: Defend THIS! | Godot | 7/8/13 12:18 p.m. |
![]() | Re: Beta test: Defend THIS! | Hopper | 7/8/13 3:16 p.m. |
![]() | Re: Beta test: Defend THIS! | Godot | 7/8/13 10:15 p.m. |
![]() | Re: Beta test: Defend THIS! | Godot | 7/15/13 5:53 a.m. |
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