|Beta test: Defend THIS!|
|Posted By: Godot||Date: 7/8/13 11:07 a.m.|
Everything appears to be working on this level except the final three rooms. In the original game the Pfhor fighters stay in each room until you open each door (i.e. they see you). This is achieved by having super glue in front of all three doors which blocks the sound from the adjoining room firefight.
In the beta version, attacking the Pfhor in the left-hand room (for example) will activate the Pfhor fighters in the right-hand room. Looks like the superglue isn't working on the poly in the front of both doors.
Great to see the first terminal displaying the third place to insert the chip. Canon or not. :)
Points to note on this level which some might find odd but are actually canon.
1. Fire a shot at the very start and only one fighter will come looking for you. You have to stand in front of the corridor leading to the platform room before the rest will activate.
2. The Compiler in front of the Rampancy terminal will not activate even when you stand right behind him. You have to hit him to get a response. Rampancy is so engrossing apparently. ;)
|Beta test: Defend THIS!||Godot||7/8/13 11:07 a.m.|
|Re: Beta test: Defend THIS!||Martin||7/8/13 11:46 a.m.|
|Re: Beta test: Defend THIS!||Godot||7/8/13 12:18 p.m.|
|Re: Beta test: Defend THIS!||Hopper||7/8/13 3:16 p.m.|
|Re: Beta test: Defend THIS!||Godot||7/8/13 10:15 p.m.|
|Re: Beta test: Defend THIS!||Godot||7/15/13 5:53 a.m.|
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