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Re: Tour of Duty - The Rose *LONG* | ||
Posted By: PerseusSpartacus | Date: 6/3/13 9:28 a.m. | |
In Response To: Re: Tour of Duty - The Rose *LONG* (Godot) Now I understand. That area is surrounded by platforms, all with the 'Secret' tag turned on. Nevertheless, the easy way to create that terminal picture is just to remove the polygons those platforms are attached to on the outside and place a Player start inside that area, open the auto-map, take a screenshot, and then fix it back up. Not sure if that makes sense for the original M1, but it makes sense for Aleph One at the very least. Furthermore, I'm pretty sure that's not what they would've done to get that picture. If they had, we wouldn't have those 'Secret' platforms. Vale,
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Replies: |
Tour of Duty - The Rose *LONG* | PerseusSpartacus | 6/1/13 10:54 a.m. | |
Re: Tour of Duty - The Rose *LONG* | Hopper | 6/1/13 12:25 p.m. | |
Re: Tour of Duty - The Rose *LONG* | Godot | 6/1/13 1:15 p.m. | |
Re: Tour of Duty - The Rose *LONG* | PerseusSpartacus | 6/1/13 3:35 p.m. | |
Re: Tour of Duty - The Rose *LONG* | Godot | 6/2/13 11:21 p.m. | |
Re: Tour of Duty - The Rose *LONG* | PerseusSpartacus | 6/3/13 9:28 a.m. | |
Re: Tour of Duty - The Rose *LONG* | Godot | 6/3/13 9:56 a.m. | |
Re: Tour of Duty - The Rose *LONG* | PerseusSpartacus | 6/3/13 7:41 p.m. | |
Re: Tour of Duty - The Rose *LONG* | Bob-B-Q | 6/4/13 6:39 a.m. | |
Re: Tour of Duty - The Rose *LONG* | PerseusSpartacus | 6/3/13 11:15 p.m. | |
Re: Tour of Duty - The Rose *LONG* | PerseusSpartacus | 6/4/13 9:58 p.m. | |
Re: Tour of Duty - The Rose *LONG* | Jabberwok | 6/4/13 8:31 a.m. | |
Re: Tour of Duty - The Rose *LONG* | Godot | 6/4/13 8:49 a.m. |
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