: There is a different bug in 2.0 regarding dead flashlights, though- the game
: would append "(on)" to the flashlight's name if you
: double-clicked on it even after telling you it could not be used. This is
: fixed in the port.
I must never have tried using one of the other flashlights in v2.0. I don't recall ever seeing one that wasn't just as good as the one you start with. The only limitation I recall is that you got light if and only if you turned on an odd number of them.
But I just checked, and in v2.0 the ones on Need a Light tell you they can't be used if you double-click on them. After that, if you Examine one, its status changes to Flashlight (on), but it doesn't give any light. To remove the "(on)" flag, double-click again, dismiss the "you can't use it" dialog, and then Examine it again.
In any event, the window you get from Examine doesn't mention it being dead.
I can't check how they work now, because I've already dumped all the useless junk on Labyrinth.