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Re: PiD X deviation | ||
Posted By: Mark Levin | Date: 4/23/13 9:25 a.m. | |
In Response To: Re: PiD X deviation (Godot) : Hmmm... you have a point there. : : (Pic shamefully stolen fromt the PID page.) : Cheers
Hmm. I just checked Pathways 2.0 in SheepSaver and none of the flashlights that can't be turned on have the "dead" tag. Is that screenshot from an earlier version? I can't check 1.1 because it's demanding the copy protection code and I don't know where my manual is (yeah, shameful). There is a different bug in 2.0 regarding dead flashlights, though- the game would append "(on)" to the flashlight's name if you double-clicked on it even after telling you it could not be used. This is fixed in the port.
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Replies: |
PiD X deviation | Bo Lindbergh | 4/23/13 5:49 a.m. | |
Re: PiD X deviation | Godot | 4/23/13 6:52 a.m. | |
Re: PiD X deviation | Mark Levin | 4/23/13 9:25 a.m. | |
Re: PiD X deviation | Godot | 4/23/13 10:06 a.m. | |
Re: PiD X deviation | Ron Hunsinger | 4/23/13 2:17 p.m. | |
Re: PiD X deviation | Hopper | 4/23/13 9:55 a.m. |
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