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Re: PID for OS X | ||
Posted By: Mark Levin | Date: 4/16/13 6:54 a.m. | |
In Response To: Re: PID for OS X (Ron Hunsinger) Glad you're liking it! : I did find a few places where the port is less than perfect. : In the original game, you can normally save only if you're on or in a cell
: But I was getting beat up on Labyrinth, and idly tried saving there. To my
: In hindsight, I realize the problem. Normally, levels are written out to the
: I wonder what will happen if I save on OKWEWS? The walls there don't move,
The source we were provided appears to be Pathways 1.0, which didn't include the cheat codes at all, so they had to be reimplemented from scratch. Mea culpa (doubly so because I did discover that saving on OKWEWS will make the game very confused and probably crash but I didn't think to forbid it). : If the source code this game is based on doesn't block saving on Labyrinth
This has been fixed, since it has been mentioned here many times over the years. : I was hoping this version would at least fix the bug in the random number
This wasn't fixed, but it was more of a deliberate choice this time. Whenever something gets ported (as opposed to being remade or updated) each behavior that can be clearly identified as not part of the intent is a judgement call, and this wasn't sufficiently game-breaking to be addressed. Thus, the Labyrinth works exactly like it did in the original (and so does everything else, since it's tied to the same RNG that the rest of the game uses). Everyone has their own things they wish the game didn't do any more, including myself, but there's no easy way to draw a line if you start changing them. : I can only assume the bug is still there that corrupts the LevelState data
This is probably still there, yeah. It's a pretty hard situation to set up a test case for, but I'll try to address it in the next patch. : Some of the keyboard shortcuts are missing. I'm accustomed to hitting
Another simple oversight that will be fixed. : I can't rearrange items inside a container. (For example, to pre-load one
: It looks like the Inventory window at least was re-written in Cocoa, and
That's exactly what happened; rather than port Pathways' custom outline widget to Quartz, I just used NSOutlineView. That covers the latter two changes, and the inability to drag to a specific point in a container happened because Pathways' inventory structure is radically different from what an outline view data source is supposed to provide. I'll see what I can do about it. : Overall, I'm delighted! Great work, guys! Thanks! Most of the things you mention happened because it was very difficult to do proper QA on this project- there is almost nobody left who can properly put the game through its paces, I didn't have all the time in the world to devote to that myself (this was something of a spare-time project and I had a full-time job), and any eligible testers were also people we were trying to delight by springing this fully-formed on the world.
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Replies: |
PID for OS X | Godot | 4/9/13 7:02 a.m. | |
Re: PID for OS X | treellama | 4/9/13 7:39 a.m. | |
Re: PID for OS X | Mark Levin | 4/9/13 8:28 a.m. | |
Re: PID for OS X | Destiny | 4/9/13 8:49 a.m. | |
Re: PID for OS X | Hopper | 4/9/13 10:03 a.m. | |
Re: PID for OS X | Mark Levin | 4/9/13 10:28 a.m. | |
Re: PID for OS X | lucas93 | 4/9/13 3:08 p.m. | |
Re: PID for OS X | Yossarian | 4/9/13 3:59 p.m. | |
Re: PID for OS X | selbstmord | 4/11/13 7:40 a.m. | |
Re: PID for OS X | President People | 4/11/13 3:00 p.m. | |
Re: PID for OS X | ukimalefu | 4/11/13 11:38 p.m. | |
Re: PID for OS X | PerseusSpartacus | 4/12/13 12:04 a.m. | |
Re: PID for OS X | PerseusSpartacus | 4/9/13 8:25 p.m. | |
Re: PID for OS X | ukimalefu | 4/10/13 12:17 a.m. | |
Re: PID for OS X | Godot | 4/10/13 12:34 a.m. | |
Re: PID for OS X | ukimalefu | 4/10/13 12:36 a.m. | |
Re: PID for OS X | Mark Levin | 4/10/13 6:08 a.m. | |
Re: PID for OS X | Godot | 4/10/13 6:29 a.m. | |
Re: PID for OS X | Godot | 4/10/13 6:32 a.m. | |
Re: PID for OS X | Hopper | 4/10/13 7:31 a.m. | |
Re: PID for OS X | Mark Levin | 4/10/13 8:20 a.m. | |
Re: PID for OS X | PerseusSpartacus | 4/10/13 9:22 a.m. | |
Re: PID for OS X | Hopper | 4/10/13 11:07 a.m. | |
Re: PID for OS X | PerseusSpartacus | 4/10/13 11:21 a.m. | |
Re: PID for OS X | MrM12LRV | 4/10/13 2:29 p.m. | |
SPOILER ALERT! You need to find this | ukimalefu | 4/11/13 2:08 a.m. | |
Re: PID for OS X | Ron Hunsinger | 4/15/13 7:53 p.m. | |
Re: PID for OS X | Mark Levin | 4/16/13 6:54 a.m. | |
Re: PID for OS X | Ron Hunsinger | 4/16/13 5:21 p.m. | |
Re: PID for OS X | Mark Levin | 4/16/13 6:00 p.m. | |
Re: PID for OS X | Ron Hunsinger | 4/16/13 7:50 p.m. | |
Re: PID for OS X | Mark Levin | 4/16/13 8:46 p.m. | |
Re: PID for OS X | Hopper | 4/17/13 6:11 a.m. | |
Re: PID for OS X | Mark Levin | 4/17/13 7:16 a.m. | |
Re: PID for OS X | Hopper | 4/17/13 8:14 a.m. | |
Re: PID for OS X | Ron Hunsinger | 4/18/13 1:01 a.m. | |
Re: PID for OS X | Ron Hunsinger | 4/18/13 1:09 a.m. | |
Re: PID for OS X | Hopper | 4/19/13 7:32 a.m. | |
Re: PID for OS X | Mark Levin | 4/19/13 8:28 a.m. | |
Re: PID for OS X | Ron Hunsinger | 4/19/13 7:33 p.m. | |
Re: PID for OS X | Ron Hunsinger | 4/18/13 3:11 a.m. | |
Re: PID for OS X | Hopper | 4/17/13 7:01 a.m. | |
Re: PID for OS X | Mark Levin | 4/17/13 7:12 a.m. | |
Re: PID for OS X | Hopper | 4/17/13 7:50 a.m. | |
Re: PID for OS X | PerseusSpartacus | 4/18/13 8:14 p.m. | |
Re: PID for OS X | ukimalefu | 4/19/13 2:41 a.m. | |
Re: PID for OS X | Ron Hunsinger | 4/19/13 4:10 a.m. | |
Re: PID for OS X | PerseusSpartacus | 4/19/13 6:31 p.m. | |
Re: PID for OS X | Ron Hunsinger | 4/19/13 7:55 p.m. | |
Re: PID for OS X | treellama | 4/20/13 5:11 a.m. | |
Re: PID for OS X | PerseusSpartacus | 4/20/13 9:38 a.m. | |
Re: PID for OS X | bakudd | 4/22/13 6:39 a.m. | |
PID 1.2 released | Mark Levin | 5/6/13 8:49 p.m. | |
Re: PID 1.2 released | Godot | 5/6/13 10:47 p.m. | |
Re: PID 1.2 released | Hopper | 5/7/13 10:31 a.m. | |
Re: PID 1.2 released | ukimalefu | 5/7/13 1:45 a.m. |
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