: That prompted me to look at the item descriptions in the demo.
:
: Yellow - same as full game
: Blue - same as full game
: Orange - same, except for a copy-paste error: "To begin charging the
: blue crystal..."
: Violet - this slot, blank in the full game, reads: "There's nothing
: particularly interesting about the violet crystal."
: Blue/Yellow - same as the full game's violet-crystal description, except for
: the same copy-paste error as orange. There's no color mentioned in the
: description, aside from the erroneous blue, and nothing indicating its
: combined heritage.
: Green - shorter than the full game, but with one distinction: "The
: brown crystal is very rough in texture."
: Black - another short version: "It is very painful to handle this
: crystal."
: If you don't have an emulator with ResEdit handy, the demo string resources
: are posted in XML format along with the maps,. This format is the same as
: Aleph One's stringset MML.
: PID Strings in XML: Demo A1 - Demo 2.0 - Full 2.0
Hehehe... all the secrets are being revealed! ;)
"You notice that your hand, when it passes through the hoop, does not appear on the other side."
Cheers
Hamish