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Re: Marathon Sounds list | ||
Posted By: President People | Date: 9/28/11 2:46 p.m. | |
In Response To: Marathon Sounds list (Godot) : Though to be fair a few sounds are only ever used once, so there is a
I'm pretty sure you can hear it when you stand on an open split door, and wait for it to close on you. The door will make the error sound and reopen, starting the cycle over again. There are split doors on all the Pfhor levels. I can't verify this for myself because SheepShaver won't let me run certain programs. "Zero K needed, 496,627 K available"? Whatever. :(
With the stock M1A1 Sounds file, you can't hear it because the "Pfhor Door Obstructed" slot is empty. I guess they forgot? If you were to reimport the sound, however, an obstructed alien door would indeed make an obstructed alien door sound. :)
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Replies: |
Marathon Sounds list | Godot | 9/26/11 1:16 a.m. | |
Re: Marathon Sounds list | Dr. John Sumner | 9/27/11 2:12 p.m. | |
Re: Marathon Sounds list | Godot | 9/28/11 3:34 a.m. | |
Re: Marathon Sounds list | Dr. John Sumner | 9/28/11 4:28 a.m. | |
Re: Marathon Sounds list | Godot | 9/28/11 4:48 a.m. | |
Re: Marathon Sounds list | President People | 9/28/11 2:46 p.m. | |
Re: Marathon Sounds list | Godot | 9/29/11 2:42 a.m. | |
Re: Marathon Sounds list | treellama | 9/29/11 4:07 a.m. |
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