: Probably the 7 monster feature of the engine that a lot of people don't know
: about. Not implying that Hamish does not know about it, I know he does.
: Just not sure the Aleph One team knows about it.
current_civilian_causalties [sic] and current_civilian_count are calculated accurately as far as I know. The 7 (actually 8) monster feature is in live_aliens_on_map(), so doesn't apply to BoBs.
: Also if anyone working on Aleph One ever decides to take a long hard look at
: how lights work, they might notice the code is broken. Don't fix it, or
: you will change how lights behave in Marathon.
We have a good laugh when we find these. Like the breathing frequency calculation in Marathon 2, which is a switch statement with a bunch of nice cases in it and no breaks so everything falls through to default.
Don't know what you're referring to in the light code, though. Stateless light flags?