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![]() | Re: Aleph One 1.0b3 | |
![]() | Posted By: Orihaus | Date: 6/26/11 10:12 p.m. |
![]() | In Response To: Re: Aleph One 1.0b3 (Orihaus) Also, another thing I'm wondering is why you aren't using "True" bloom/hdr post processing in the shader render mode? I absolutely love the new shader rendering. Looks amazing and runs brilliantly, but only blooming the emissive of a texture is kinda a hacky way of doing it. I think Marathon 1 especially would benefit from HDR tonemapping and bloom.
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![]() | Replies: |
![]() | Aleph One 1.0b3 | treellama | 6/26/11 5:57 p.m. |
![]() | Re: Aleph One 1.0b3 | Orihaus | 6/26/11 10:03 p.m. |
![]() | Re: Aleph One 1.0b3 | Orihaus | 6/26/11 10:12 p.m. |
![]() | Re: Aleph One 1.0b3 *LINK* | Godot | 6/27/11 6:42 a.m. |
![]() | Re: Aleph One 1.0b3 *LINK* | Hopper | 6/27/11 7:09 p.m. |
![]() | Re: Aleph One 1.0b3 | Orihaus | 6/27/11 9:08 p.m. |
![]() | Re: Aleph One 1.0b3 | treellama | 6/27/11 3:57 a.m. |
![]() | Re: Aleph One 1.0b3 | treellama | 7/10/11 7:40 a.m. |
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