In Response To: Re: Aleph One 1.0b3 (Orihaus)
: Also, another thing I'm wondering is why you aren't using "True"
: bloom/hdr post processing in the shader render mode? I absolutely love the
: new shader rendering. Looks amazing and runs brilliantly, but only
: blooming the emissive of a texture is kinda a hacky way of doing it. I
: think Marathon 1 especially would benefit from HDR tonemapping and bloom.
Yikes! And I just want to play Marathon 1 exactly the way it was like back in 1994.
Cheers
Hamish
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