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Re: Marathon 2 Preview - Part III | ||
Posted By: Dr. John Sumner | Date: 5/22/11 6:16 a.m. | |
In Response To: Re: Marathon 2 Preview - Part III (Godot) : Great that settles the mystery of the missing second messages. Kill all
As to your question on today's Story page about what triggers the second messages, I checked with Forge. Seems this level is an Exploration level. There are three "must be explored" polys, all in the room across the lava. Interestingly, the same level in M2 is a repair level. The only repair switch is the switch in the southeastern room with the two cyborgs and the raised shotgun ammo. That switch opens the small adjacent room with the lava and a switch that raises the crosswalk leading to the final room. One other difference that occurred to me is at the beginning of the level, enemies can come into the small room containing the 2x recharger and the first terminal. They couldn't in the M2 level.
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