First, the app info. This is the earlier dated Preview.
http://img14.imageshack.us/img14/3746/m2p001.jpg
On launching the Preview, we get a special message from the sponsors...
http://img847.imageshack.us/img847/388/m2p002.jpg
...And the familiar title screen + rockin' theme tune.
http://img192.imageshack.us/img192/2828/m2p003.jpg
The main menu looks as expected...
http://img840.imageshack.us/img840/5623/m2p004.jpg
...But certain features are lacking. Saving films is enabled, however.
http://img197.imageshack.us/img197/4407/m2p005.jpg
The credits screen.
http://img35.imageshack.us/img35/4892/m2p006.jpg
Preferences. Some of the high-quality graphics options appear to be disabled in the Preview.
http://img684.imageshack.us/img684/4366/m2p007.jpg
Playing with Powerbook key config for added nostalgia power.
http://img42.imageshack.us/img42/4013/m2p008.jpg
Waterloo Waterpark doesn't differ much from the final version.
http://img163.imageshack.us/img163/596/m2p009.jpg
Powerups?
http://img231.imageshack.us/img231/9794/m2p010.jpg
Durandal's greeting terminal.
http://img545.imageshack.us/img545/1025/m2p011.jpg
http://img848.imageshack.us/img848/586/m2p012.jpg
Those jagged gaps on the terminal map are exactly what I see in-game. Wasn't this why Bungie abandoned the M1-style realtime-generated maps in terminals?
http://img545.imageshack.us/img545/135/m2p013.jpg
http://img12.imageshack.us/img12/357/m2p014.jpg
http://img685.imageshack.us/img685/7193/m2p015.jpg
http://img607.imageshack.us/img607/1281/m2p016.jpg
The 'third switch' for the secret area. We'll come back to it later.
http://img821.imageshack.us/img821/7119/m2p017.jpg
Punchin' drones and breakin' bones.
http://img651.imageshack.us/img651/6476/m2p018.jpg
Old style Fighters.
http://img84.imageshack.us/img84/9908/m2p019.jpg
Old style ammo boxes.
http://img220.imageshack.us/img220/3388/m2p020.jpg
The BOBs talk, but the Fighters don't vocalize at all.
http://img706.imageshack.us/img706/741/m2p021.jpg
The first chip and uplink.
http://img827.imageshack.us/img827/6452/m2p022.jpg
The assault rifle room...
http://img218.imageshack.us/img218/7158/m2p023.jpg
...And the shadow room.
http://img39.imageshack.us/img39/6499/m2p024.jpg
The second chip and uplink.
http://img171.imageshack.us/img171/7461/m2p025.jpg
The Pfhor terminal. Unlike Durandal's terminals on this level, it has an image.
http://img269.imageshack.us/img269/3591/m2p026.jpg
Back to that secret area. Swimming doesn't seem to work the way it does in the final game.
http://img580.imageshack.us/img580/6372/m2p027.jpg
http://img844.imageshack.us/img844/7484/m2p028.jpg
http://img594.imageshack.us/img594/4616/m2p029.jpg
http://img690.imageshack.us/img690/536/m2p030.jpg
http://img807.imageshack.us/img807/6711/m2p031.jpg
http://img855.imageshack.us/img855/9591/m2p032.jpg
The map of the map. How many differences can you spot?
http://img713.imageshack.us/img713/5219/m2p033.jpg
Durandal's second terminal.
http://img862.imageshack.us/img862/9699/m2p034.jpg
The exit screen.
http://img705.imageshack.us/img705/8750/m2p035.jpg
Feel free to point out anything I missed. Next up: What! About! Bob!