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Re: Unimap questions
Posted By: treellamaDate: 6/25/06 12:33 p.m.

In Response To: Unimap questions (C Lund)

: But then it says to add .sceA and .imgA as extensions to those files.
: However, those files already have the .bin extensions. Does this mean
: we're supposed to remove the .bin extensions? (names and extensions aren't
: the same things) Also, does .sceA and so on have to appear in the file
: names or is it enough that they are present as extensions?

Erm, you should end up with something like "Foo Map.sceA", and in the MML it should say "Foo Map.sceA". So, change the .bin to .sceA or .imgA, and update stringset to match. I think I can make this clearer in the guide :)

: I've changed the map file's extension from .bin to .sceA. This works with AO.
: But if I try to hide the extension, the game won't load. Ditto for the
: Images file. Why is this?

You have "Foo Map.sceA" in MML, not "Foo Map", right? There are some minor errors in the plist for Aleph One 0.16.0 and 0.16.1, which will be fixed in an imminent second bug fix release, so don't panic if things don't work with "Hide Extensions" yet.

: Also, it says to add the .shpA and .sndA extensions to the Sounds and Shapes
: files and change the stringsets accordingly. But in the stringsets, there
: are "Sounds.16" and "Shapes.16" in addition to the
: regular file names. What do I do with them? "Sounds.16.sndA"?

I just leave the Sounds.16 and Shapes.16 lines out altogether in Unimap MML. I don't think Aleph One uses them.

: It seems AO works fine when the Shapes and Sounds have been given new
: extensions, even though I haven't changed the stringsets. But maybe that's
: just OS X...?

You'll definitely need to change stringsets for the SDL builds to work.

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Pre-2004 Posts

Replies:

Unimap questionsC Lund 6/25/06 4:55 a.m.
     Re: Unimap questionstreellama 6/25/06 12:33 p.m.
           Re: Unimap questionsC Lund 6/26/06 11:34 p.m.
                 Re: Unimap questionstreellama 6/27/06 2:55 a.m.

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Pre-2004 Posts

 

 

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