: Okay, I have a couple ideas that I don't really know how to implement.
: I'm trying to figure out how to do at least one of two things (hopefully
: both) I'm trying to modify the fists in TC++ (yes, I'm the crazy-@$$ who
: made TC++) so that you could "juggle" other people psuedo-Tekken
: style. One of the attacks would be to pop the person into the air while
: the other could be used to keep them flailing about. The second thing is
: to give one attack the animation of both fists. So that when you press the
: primary attack you do a fist punch (alternating fists) and the secondary
: trigger does an uppercut of sorts. I'd set it up so that the uppercut
: would require "charging" (which I know how to do) and give the
: quick jabs varying attack animations to run through (which I don't know
: how to add)
: I'm also trying to set it up so that you can shoot rockets out of the air
: before they hit you. I don't know if this is possible. Any ideas?
: Adding dual weapons might be nice too...for another project of course.
Oh also, is there a way to add a way to deflect or block projectiles?