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Re: E0 Status Report - 25 Aug 2005
Posted By: me_43Date: 8/27/05 7:24 p.m.

In Response To: Re: E0 Status Report - 25 Aug 2005 (Dylan)

: Interesting.

: So will you be needing mappers or will you just be porting the maps? Although
: all the M2 maps are already great, they could be enlarged and have 3D
: areas put in. Does Engine 0 need windows to run, even if it be only for
: the editor? I've got one of those mad scientist ideas in which Rubicon X
: uses it.

I'll be porting them, but yeah, there are some areas which show obvious signs of being altered to get around the engine's limitations.

My primary dev platform happens to be Windows simply because it's fast and cheap, but both the program and editor are fully, effortless cross-platform (Yay SDL/OpenGL and RealBasic respectively...)

Rubicon X. I'm guessing it won't be 'done' in time for that. Early 2006ish, probably, though it is tricky to say with these things and I could end up finishing WAY earlier or later... :/

On the plus side, my PC is well and truly working again. ^_^

L#

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Pre-2004 Posts

Replies:

E0 Status Report - 25 Aug 2005Me_43 8/24/05 9:09 p.m.
     Re: E0 Status Report - 25 Aug 2005blake37 8/25/05 3:22 a.m.
           Re: E0 Status Report - 25 Aug 2005Me_43 8/25/05 5:02 p.m.
                 Re: E0 Status Report - 25 Aug 2005blake37 8/25/05 5:19 p.m.
     Re: E0 Status Report - 25 Aug 2005Dylan 8/27/05 5:38 a.m.
           Re: E0 Status Report - 25 Aug 2005me_43 8/27/05 7:24 p.m.

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