Sounds sweet man. Why do you need and M2 soundtrck, can;t you use the orginal music, or do you just not want to?
: No, I haven't gone MIA completely (unlike Maarten. I'm really worried, and so
: are others.), just taken something of a sabbatical...
: With E0, I have FINALLY worked out a way of making the physics *work*. It's
: probably going to be worth it; you all know how annoying it is at various
: times when a monster gets stuck in limbo, or you get a bouncy side that
: just won't go away, and these should become unimportant.
: Unfortunately, my PC, the one with all the latest source, is still at the
: repairer's until tomorrow, so it may be a little longer before the damn
: thing works perfectly. Also, I've been working on the physics for the last
: fucking YEAR and really don't want to have to still have to port all
: manner of shit like platforms and switches and terminals (and BoBs, who I
: seem to end up procrastinating on...), but I'm going to have to anyway.
: Trying for a start-of-2006 release date. Also graphics technology has
: progressed in this time and those purty models are looking extremely dated
: already... and, at that time, there will still be big gaps in the feature
: list like multiplayer, better sound (the current system is pathetic ,
: plain and simple), AI that doesn't simply walk towards you attacking,
: film-recording,
: But yeah, once that's all sorted out M2 (yes, I'm skipping M1 for various
: reasons) will need little-to-no porting and maps will be so ridiculously
: migratable it'll become a non-issue... hopefully... so perhaps that horde
: of coders will in fact turn up :hopeful smile: It'd be nice if someone
: made an M2 soundtrack, hi-res/hi-color terminal pics, new menus, hi-res
: landscapes, etc. Blah. -shrug-
: Anyway.
: Peace!
: L#~
: †