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Re: So how are you going to do talking with dead p | ||
Posted By: goran | Date: 8/10/05 10:07 a.m. | |
In Response To: Re: So how are you going to do talking with dead p (Elliott dagen) : It will take some coding of some kind, but and old trick would be to create a
there's no walls liquids. test and see for yourself. uncheck see through liquids and put a liquid with a height of 9wu in any room. You won't notice it before you actually step into it. the problem is that it doesn't feel like suffocation if it looks like you have waters all around you. this can be fixed: use mml to:
use anvil to:
Now you have an environment that suddenly takes away air from the player. Unfortunately, it may somewhat slow. =) My advice is to look into lua.
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