Although a
: lot of the delay with that one was from Blayne realizing that he could do
: better - I think it happens to all mapmakers at some point - they discover
: the difference between good and great.
I hate that...you finally get mapmaking down and suddenly everything gets tougher...
-Should I go back and change/improve old maps?
-How realistic should the level be?
-Can I add cool new mapping tricks?
-Should every light be ray-traced and faded?
Those types of questions can drive you crazy...sometimes you just have to slap your mousing hand and be content with the easy route (fading every light is a killer in time/polygons).
Just a few random thoughts...
-Scott