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Re: DiaBD Volunteers: Free Falling
Posted By: Steve LevinsonDate: 6/19/05 4:10 p.m.

In Response To: DiaBD Volunteers: Free Falling (MartiNZ)

: The paths lead to the same point - a big hole, down which we 'free fall'. The
: first stop is the entrance to a large maze-type complex, packed with what
: we once knew as F'lickta, of various colours. I suppose one could spend a
: long time here with fists, but I chose to use the assault rifle :).
: There's a pattern buffer in there, and a locked door to the left.

I did the whole maze with fist only myself. After my earlier runs, I decided I'd better save my ammo for later. There are only a couple of places the player needs to worry about getting trapped between a pair of f'lickta, so it's pretty easy, if not time comsuming, to take them out with fists.

: At this point I was low on health and returned to the entrance 'hole' -
: falling further off the edge turns out to teleport us back to the
: beginning of the level. And on returning to the action, killing the
: pirates in the lava room and finding there was nowhere else to go, I
: returned to the maze to look around for a switch. A platform over to the
: right on the map had been raised through some action of mine (sorry can't
: be more specific) and this revealed one more F'lickta and the desired
: switch.

There's a destructable circuit elsewhere in the maze that raises (or maybe lowers) the platform. I should also probably mention that there are some fairly large stashes of AR ammo in the lava pools. There's just about enough time to grab one set and get out by the time your shields are depleated, then you can go back, recharge and go for the other side.

: Then heading to the door at left ends us up falling into a
: significant fight. A switch opens a path to the final terminal, from which
: it is a bit easier to take out the pirates. It's also easier if you go to
: the right of the raised platform as you fall into the fight, as you then
: don't trigger all of the enemies ... but of course, why would one want to
: do that :)? As for the platform, well, I tried grenading myself up to it
: for a bit, sensing a secret of some sort, but gave up for having to repeat
: that fight over and over, TC and all.

I did manage to grenade myself up there and, nothing. No secret - what a disappointment. BTW, using the terminal passage as a safe refuge is one approach to handling all the pirates, but it's a bit on the spazeroid side. Not that I haven't resorted to such tricks when they suited me, but it is possible to circle the enemy in the large room and get them to take out each other, sparing the ammo for the most part. Although I usually run into a monster in the narrow pasage and die doing this, I'm successful at least some 25% of the time, which is well worth the effort for such a quick run. And believe it or not I still managed to emerge with 2.5X shields - not bad, I think.

: The final terminal says something like, "so far so good, now no
: slacking". The text is laid out in a way reminiscent of the
: poetry-like terminals on the Electric Sheep and similar Infinity levels.
: And this level did seem a bit dreamy after what we'd been through, so
: that's kind of appropriate I think.

Perhaps, but it seemed somehow out of place in DiaBD. But then we'll be able to look forward to some of the best dream sequences in any scenario when we volunteer EMR, so I guess we can put up with this for now.

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Replies:

DiaBD Volunteers: Free FallingMartiNZ 6/19/05 2:16 p.m.
     Re: DiaBD Volunteers: Free FallingSteve Levinson 6/19/05 4:10 p.m.

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